Yes, Itch is down atm. Checked with isdown.
Search found 237 matches
- Mon May 27, 2024 10:28 pm
- Forum: Brand new software!
- Topic: Aliens Neoplasma II
- Replies: 20
- Views: 1094
Re: Aliens Neoplasma II
- Sat May 25, 2024 3:03 pm
- Forum: ZXDB Discussion
- Topic: Cheats text and .pok files
- Replies: 5
- Views: 234
Re: Cheats text and .pok files
Yes, recently I've posted to the TipShop. But I'm thinking more of a sub-forum where people can create a thread per game. People who discover pokes can exchange ideas about which ones they discovered or challenge each other, and people can post requests. Results will be posted in both a text file an...
- Sat May 25, 2024 8:22 am
- Forum: ZXDB Discussion
- Topic: Cheats text and .pok files
- Replies: 5
- Views: 234
Cheats text and .pok files
Hi all,
Is there already a place somewhere in the forum where one can open (potentially collaborative) threads about cheats, finally resulting in text and .pok files that can be added to the ZXDB?
.pok files are now even more interesting because Bob Fossil's Browse NMI browser also supports them.
Is there already a place somewhere in the forum where one can open (potentially collaborative) threads about cheats, finally resulting in text and .pok files that can be added to the ZXDB?
.pok files are now even more interesting because Bob Fossil's Browse NMI browser also supports them.
- Wed May 15, 2024 10:03 pm
- Forum: Programming
- Topic: How do you turn ULA+ on and off?
- Replies: 5
- Views: 237
Re: How do you turn ULA+ on and off?
So yes, you can turn the custom palette on and off by turning ULAplus on and off.
For more info: https://zxdesign.itch.io/ulaplus
For more info: https://zxdesign.itch.io/ulaplus
- Wed Apr 17, 2024 8:36 pm
- Forum: Programming
- Topic: pasmo won't compile on my mac
- Replies: 6
- Views: 461
Re: pasmo won't compile on my mac
Diablocical?LunarWilly wrote: ↑Tue Apr 16, 2024 9:33 pm Ha! Congrats on the diabolical post. It seems every time I encounter a makefile, it seems to transport me to hell, so quite apt really.
- Sun Mar 31, 2024 9:00 pm
- Forum: Music
- Topic: AGD - How to play AY sound effects WITH music?
- Replies: 25
- Views: 2064
Re: AGD - How to play AY sound effects WITH music?
@Nienn Heskil
I just read about a fixed AYFX player by Haplo: https://www.zxuno.com/forum/viewtopic.php?f=39&t=643
In your mFX code, is this fix incorporated?
I just read about a fixed AYFX player by Haplo: https://www.zxuno.com/forum/viewtopic.php?f=39&t=643
In your mFX code, is this fix incorporated?
- Sat Mar 09, 2024 2:56 pm
- Forum: Programming
- Topic: Measuring frames/VSYNC
- Replies: 10
- Views: 832
Re: Measuring frames/VSYNC
Here you can find a nice introduction to using IM2: http://www.breakintoprogram.co.uk/hardw ... interrupts
- Tue Mar 05, 2024 12:51 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2367
Re: How hard would it be to hack these racers?
As using the AY chip isn't as CPU-hungry as the beeper, I'm wondering if the 128k version plays faster.
- Tue Mar 05, 2024 12:40 pm
- Forum: Games/Software
- Topic: Super rare old Spectrum game discovered!
- Replies: 18
- Views: 959
Re: Super rare old Spectrum game discovered!
There’s a couple of typos that need to be fixed in the loading instructions: tap —> tape, “symbol” in “symbol SHIFT” needs to be capitalized, and I’m not sure if the “R Type Loading Error” is a nod to Dave or also a typo. ;) P.S. I’d use straight quotes (shocker!) for the LOAD "" instruct...
- Tue Feb 20, 2024 8:17 pm
- Forum: Preservation
- Topic: Speccy Screenshot Maps
- Replies: 465
- Views: 87887
Re: Speccy Screenshot Maps
Thank you for your continued efforts in creating all these maps, @pavero
- Sun Feb 18, 2024 7:28 pm
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 286
- Views: 24120
Re: A new data compressor called ZX0
Too bad, would make it more flexible to use for certain gfx. But I'll try to think of something else to compress them.
Thank you.
Thank you.
- Sun Feb 18, 2024 1:14 pm
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 286
- Views: 24120
Re: A new data compressor called ZX0
@Einar Saukas Is it somehow possible to use zx0 for data in a column x row square? I'd like to use it for gfx that I'd like to unpack to a certain screen location without touching the other gfx on the screen.
- Sun Jan 28, 2024 3:50 pm
- Forum: Programming
- Topic: Z80 assembly development environment recommendations
- Replies: 31
- Views: 1421
Re: Z80 assembly development environment recommendations
LnxSpectrum is also becoming a nice development environment with its assembler and debugger.
https://www.ilnx.cz/lnxsp/
https://www.ilnx.cz/lnxsp/
- Tue Jan 16, 2024 9:37 pm
- Forum: Games/Software
- Topic: Best game music/sound
- Replies: 37
- Views: 2013
Re: Best game music/sound
A few of my favourite AY tunes:
Aufwiedersehen Monty
Glider Rider
Platoon
Nemesis The Warlock
Aufwiedersehen Monty
Glider Rider
Platoon
Nemesis The Warlock
- Fri Jan 12, 2024 4:44 pm
- Forum: Programming
- Topic: Games with real time played?
- Replies: 15
- Views: 716
Re: Games with real time played?
I see. I'm either turning off interrupts or use IM2. And as far as I see the ROM part IM1 calls is also just updating FRAMES on the interrupt. So I'm now doing that instead in my IM2 routine.
- Fri Jan 12, 2024 3:10 pm
- Forum: Programming
- Topic: Games with real time played?
- Replies: 15
- Views: 716
- Thu Jan 04, 2024 2:43 pm
- Forum: Programming
- Topic: Games with real time played?
- Replies: 15
- Views: 716
Re: Games with real time played?
Thank you, all.
I've implemented it. I'm updating FRAMES in IM2 and update my clock (Seconds/Minutes/Hours) every 50 count of FRAMES.
I've implemented it. I'm updating FRAMES in IM2 and update my clock (Seconds/Minutes/Hours) every 50 count of FRAMES.
- Wed Jan 03, 2024 1:52 pm
- Forum: Programming
- Topic: Games with real time played?
- Replies: 15
- Views: 716
- Wed Jan 03, 2024 11:39 am
- Forum: Programming
- Topic: Games with real time played?
- Replies: 15
- Views: 716
Re: Games with real time played?
Nice, thank you. On further inspection, when losing a life and its animation, that time doesn't seem to be counted.
Perhaps not a real issue for my purposes though.
- Wed Jan 03, 2024 11:20 am
- Forum: Programming
- Topic: Games with real time played?
- Replies: 15
- Views: 716
Games with real time played?
Hello,
Are there any (MC) games where the (real) time played was shown? Not a countdown.
TIA
Edit: FYI I'm interested in studying how these clock mechanisms work in code and wonder if the FRAMES system var is always used, or if there are also methods with interrupts disabled.
Are there any (MC) games where the (real) time played was shown? Not a countdown.
TIA
Edit: FYI I'm interested in studying how these clock mechanisms work in code and wonder if the FRAMES system var is always used, or if there are also methods with interrupts disabled.
- Thu Dec 21, 2023 3:23 pm
- Forum: ZXDB Fixes
- Topic: Some games with border fx that aren't marked as such
- Replies: 4
- Views: 224
Some games with border fx that aren't marked as such
Hello, I stumbled upon this page with games that contain border fx: https://www.speccy.pl/articles.php?article_id=61 It has screenshots to show the effects. I checked the ZXDB if these are marked as having the feature Border effects. The following aren't yet: Blade Warrior Chimera The Comet Game Gut...
- Fri Nov 10, 2023 1:34 pm
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 286
- Views: 24120
Re: A new data compressor called ZX0
I see... With both hl & de changed it now works - thank you
As I had crashes before, I placed the code to the screen just to make sure decompressed data was not somehow overwriting the code.
As I had crashes before, I placed the code to the screen just to make sure decompressed data was not somehow overwriting the code.
- Fri Nov 10, 2023 10:38 am
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 286
- Views: 24120
Re: A new data compressor called ZX0
Einar Saukas By continuing with my issue, I hope I'm not uncomfortably interrupting the flow of interactions between you two. Thank you for the clarifications, Einar. I have followed them as follows: Given: The binary block is exported after compilation of code with SJAMSPlus with the instruction: ...
- Wed Nov 08, 2023 8:28 pm
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 286
- Views: 24120
Re: A new data compressor called ZX0
Einar Saukas In a new 128k game project, I am already using your zx0 de-compression for graphics in 128k banks to much satisfaction. But now, as it will be a physical tape game, to shorten the loading time I'd also like to compress the main-part. It occupies memory from 24832-65535=40703 which comp...
- Fri Oct 13, 2023 8:02 pm
- Forum: Design/Ideas
- Topic: New Development - Programmable Joystick Interface
- Replies: 9
- Views: 980