Super rare old Spectrum game discovered!
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Re: Super rare old Spectrum game discovered!
Interesting find! Never heard of "Monstertronic". Looks like it's trying to copy Mastertronic.
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Re: Super rare old Spectrum game discovered!
It'd be worth checking the screenshot for attribute cells with 3 colours
Great job all the same, though!
Re: Super rare old Spectrum game discovered!
Looks like I slept right through March. They'd be onto a winner if they took a proper sportsman like Jack Charlton.
(Fine work btw )
(Fine work btw )
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Re: Super rare old Spectrum game discovered!
Thanks! I do put an effort in to make the attributes correct, but usually make one that has more than two colours! Just not to disappoint anyone that looks closer! But can't remember which one I messed up here, it's a couple of years ago I made this.lister_of_smeg wrote: ↑Sun Mar 03, 2024 7:30 pm It'd be worth checking the screenshot for attribute cells with 3 colours
Great job all the same, though!
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Re: Super rare old Spectrum game discovered!
The young padawan (in regards to correct Speccy gfx) needs to know that you can't have bright 1 and bright 0 in the same 8x1 pixel row, or in the same 8x8 pixels attribute cell under "normal" circumstances (=not using any sort of multicolour routine/engine). In any case, Paper and Ink will always have the same brightness level.
So for example, your bright 1 yellow sun or the bright 1 white clouds on a bright 0 white sky are impossible.
So for example, your bright 1 yellow sun or the bright 1 white clouds on a bright 0 white sky are impossible.
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Re: Super rare old Spectrum game discovered!
Damn! I have no memory of that!XTM wrote: ↑Mon Mar 04, 2024 12:17 am The young padawan (in regards to correct Speccy gfx) needs to know that you can't have bright 1 and bright 0 in the same 8x1 pixel row, or in the same 8x8 pixels attribute cell under "normal" circumstances (=not using any sort of multicolour routine/engine). In any case, Paper and Ink will always have the same brightness level.
So for example, your bright 1 yellow sun or the bright 1 white clouds on a bright 0 white sky are impossible.
Re: Super rare old Spectrum game discovered!
We didn't think it was possible, but maybe... life found a way.
My Speccy site: thirdharmoniser.com
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Re: Super rare old Spectrum game discovered!
I'd definitely give you -50 quid for it.Gears of Games wrote: ↑Sun Mar 03, 2024 4:52 pm Found this in my attic the other day! Wonder what it could be worth?!
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- Ast A. Moore
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Re: Super rare old Spectrum game discovered!
There’s a couple of typos that need to be fixed in the loading instructions: tap —> tape, “symbol” in “symbol SHIFT” needs to be capitalized, and I’m not sure if the “R Type Loading Error” is a nod to Dave or also a typo.
P.S. I’d use straight quotes (shocker!) for the LOAD "" instruction. Sacrilege, I know, but correct for the Spectrum. Now, in the game instructions themselves, all quotes and apostrophes should be curly, though.
P.S. I’d use straight quotes (shocker!) for the LOAD "" instruction. Sacrilege, I know, but correct for the Spectrum. Now, in the game instructions themselves, all quotes and apostrophes should be curly, though.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Super rare old Spectrum game discovered!
Good advice from Ast - The Master ForgerAst A. Moore wrote: ↑Tue Mar 05, 2024 12:30 pm There’s a couple of typos that need to be fixed in the loading instructions: tap —> tape, “symbol” in “symbol SHIFT” needs to be capitalized, and I’m not sure if the “R Type Loading Error” is a nod to Dave or also a typo.
P.S. I’d use straight quotes (shocker!) for the LOAD "" instruction. Sacrilege, I know, but correct for the Spectrum. Now, in the game instructions themselves, all quotes and apostrophes should be curly, though.
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Re: Super rare old Spectrum game discovered!
Given how the texts often were back in the day, I was rather thinking I needed more typos to make it look legit!Ast A. Moore wrote: ↑Tue Mar 05, 2024 12:30 pm There’s a couple of typos that need to be fixed in the loading instructions: tap —> tape, “symbol” in “symbol SHIFT” needs to be capitalized, and I’m not sure if the “R Type Loading Error” is a nod to Dave or also a typo.
P.S. I’d use straight quotes (shocker!) for the LOAD "" instruction. Sacrilege, I know, but correct for the Spectrum. Now, in the game instructions themselves, all quotes and apostrophes should be curly, though.
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Re: Super rare old Spectrum game discovered!
Fair enough, but then you need to emulate the halftone grid in the colored portions of the J-card, apply some relicing, and convert the whole thing to CMYK.Gears of Games wrote: ↑Tue Mar 05, 2024 4:38 pm Given how the texts often were back in the day, I was rather thinking I needed more typos to make it look legit!
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Super rare old Spectrum game discovered!
Had this been a paying job, absolutely!Ast A. Moore wrote: ↑Tue Mar 05, 2024 7:08 pm Fair enough, but then you need to emulate the halftone grid in the colored portions of the J-card, apply some relicing, and convert the whole thing to CMYK.