REVIEWS COURTESY OF ZXSR

Chuckman
by Kevin Baker
Custom Cables International Ltd
1983
Crash Issue 4, May 1984   page(s) 36

Producer: C.C.I.
Memory Required: 48K
Retail Price: £5.00
Language: Machine code
Author: K. Baker

Chuckman is based on the popular arcade game and bears a faint resemblance to Maziacs. Chuckman roars around a yellow maze on a skateboard, desperately trying to find and defuse eight timebombs before the time limit runs out. The maze is considerably larger than the playing area, although a general view of the maze immediately around Chuckman can be selected.

Time bombs can only be defused once a toolkit has been collected, and these are dotted at random about the maze, like the time-bombs. Equally there are holes in the ground which cannot be passed over safely, although these may be filled in if you collect a wheelbarrow first. Food is also available and must be taken frequently if your energy level isn't to fall to dangerously low levels. The other major hazards are giant boots which tromp around killing you off. If you collect a spade first, it may be used to dig a hole, across which the boots cannot pass. When all eight time-bombs have been defused, another eight will appear. Between different games the maze is randomly generated.

COMMENTS

Control keys: Q/A up/down, C/B left/right, SPACE = view maze, CAPS SHIFT=dig pit
Joystick: Kempston (one reviewer noted that 'dig' didn't work)
Keyboard play: very responsive
Use of colour: good
Graphics: good, smooth, detailed and big
Sound: very little
Skill levels: 3
Lives:


The skate boarder, when stationary, waits impatiently, tapping his foot and leaning on the skate board. His only protection against stomping boots is to dig a hole, although if he finds a pair of roller skates the boots seem afraid of them. I was very impressed with Chuckman: the graphics are good, your hero being particularly well implemented, and the game was fun to play. It also requires a good memory and I enjoyed it.


There's no doubt that Chuckman immediately recalls Maziacs to mind, not only the maze, but also the very good animation of your hero. The graphics are of a high standard, with a very good status board to the right of the playing area, which shows time-bombs to defuse, hi-score, score, whether you are carrying a spade, wheelbarrow, a pair of skates for killing off boots, or a toolkit. It's one of those games that doesn't appear all that difficult at first, but ends up being really quite addictive.


This is supposed to be based on the arcade game with a few differences, but I think they've forgotten the arcade game and developed an entirely new one. The map facility is very good showing you about six times what you see when actually playing. The task is quite formidable, monitoring energy levels and avoiding pitfalls and boots. The scrolling action of the maze works very smoothly, and Chuckman is animated very well. There is no sound while playing, only when killed, something which may appeal to parents. A game that can be recommended.

Use of Computer72%
Graphics80%
Playability84%
Getting Started71%
Addictive Qualities82%
Value For Money82%
Overall79%
Summary: General Rating: Very good, and pretty addictive.

Transcript by Chris Bourne

Sinclair User Issue 27, Jun 1984   page(s) 5

Memory: 48K
Price: £5.95
Joystick: Kempston

Instructions to games which appear on-screen should be clear and uncluttered, especially if they are there to act as some inducement to play. In Chuckman from Add-on for the 48K Spectrum they are guaranteed to give you a headache if you look at them for too long, as the densely-worded page is backed by a multi-coloured checkerboard which flashes and changes about twice a second.

That makes it difficult to absorb them without reaching for the aspirin. Never mind, that is the only criticism of an otherwise excellent program.

The Chuckman is a skateboarding bomb disposal expert who must search the winding paths of a huge maze to find a toolkit. With that he can defuse the ticking time-bomb located somewhere in the labyrinth. That is not his only problem, since he needs to find food to maintain his energy, wheelbarrows of sand to fill the pits which block the way, and roller skates to ward off the giant boots which threaten his progress. A shovel is also handy to hem in the stomping boots.

Instructions apart, Chuckman is a finely-crafted arcade-action program. The pixel graphics are smooth and well-designed, with a fast response to the keyboard commands. There is also a Kempston joystick option. The Chuckman is a quirky little figure who, if you stop moving him, will stand hands on hips and tapping his foot. There are various status indicators beside the main maze screen and a map is provided, though it will show only part of the full labyrinth and will drain energy if used. The game should have very broad appeal.


Gilbert Factor8/10
Transcript by Chris Bourne

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