Andy Pugh remembers: "Johnny Reb was written in Sinclair Basic. Each game piece had a string in an array associated with it, which was interpreted as a line of code (with EVAL()). A few user-defined functions to (for example) find the nearest enemy piece or strategic river crossing meant that each computer gamepiece had it's own strategy "method" which would return it's next move. [The game] sold something like 20,000 copies. On balance the £375 that I got for it wasn't a brilliant deal, but it bought my first motorcycle."
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