Remarks:
The back of the US Gold release contains screenshots of big car models and detailed scenery. Alan Laird recalls: "I think the graphic on the packaging was a mock up done by an artist so that it could get to the printers on time. The large graphics were one of the first victims to storage space. We would generate a series of graphics at different scaling factors from full size down to almost nothing in steps of say 10%. What you find is that the largest graphics are only on screen for a fraction of a second as you zoom by something and they take up the most space, so naturally they got dropped pretty quickly."
Regarding the game performance, Alan Laird recalls: "There was a constant battle between me and the production house (Probe) over graphic density and speed. I wanted the game to look as realistic as possible and since I had full control over designing the course layouts I could put in lots of graphics to make it look good. Of course this brought the frame rate way down, I think it was averaging about 3fps in the end, but this game was never destined to be lightening fast."