Search found 238 matches
- Sat Mar 25, 2023 10:58 am
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 1078
Any Key in assembly
In my journeys learning assembly for the Speccy, most times I've used "wait for any key" code I saw in examples. This one: waitKey: xor a in a,(254) cpl ; as bits are high by default, invert all bits and 31 ; 00011111 Mask off top 3 bits, as only interested in rest jr z,waitKey And I've se...
- Mon Mar 20, 2023 4:41 pm
- Forum: Programming
- Topic: pt3 player asm code
- Replies: 6
- Views: 369
Re: pt3 player asm code
Thanks. That's the version 7 I already use.jorgegv wrote: ↑Mon Mar 20, 2023 11:44 am MMM maybe the PTxTools download from here? https://bulba.untergrund.net/progr_e.htm
It says It includes PTx player ..
- Sun Mar 19, 2023 7:40 pm
- Forum: Programming
- Topic: pt3 player asm code
- Replies: 6
- Views: 369
Re: pt3 player asm code
Thanks for replying.
Where could these be found?
Where could these be found?
- Fri Mar 17, 2023 9:00 pm
- Forum: Programming
- Topic: pt3 player asm code
- Replies: 6
- Views: 369
pt3 player asm code
For my projects, I've been using pt3player.asm version 7 from Sergei Bulba's website. Is there perhaps a more recent version available somewhere? Perhaps faster? I saw that v7 anticipates also older pt3 files, which I don't really need. Are there versions of the player code that are specific for the...
Re: ULAPlus??
As far as I know, it was being worked on but not merged into an actual release. You're much better off with one of the other emulators that support ULAplus. For more info on emulators with ULAplus and other info, you could join the official ULAplus Facebook group here: https://www.facebook.com/group...
- Sun Mar 05, 2023 10:59 am
- Forum: Brand new software!
- Topic: Treasure Island Dizzy (Classic Edition 2023)
- Replies: 16
- Views: 778
Re: Treasure Island Dizzy (Classic Edition 2023)
class... any immunity or infinite lives pokes? I found Infinite lives: 37596,0. Poking 61077 with the number of lives you'd like to start with is also possible, but anything above 6 will display funky artefacts on the screen, as it tries to display the number of eggs accordingly. Didn't bother with...
- Sat Mar 04, 2023 6:06 pm
- Forum: Emulators
- Topic: New release of SpecEmu
- Replies: 218
- Views: 48795
Re: New release of SpecEmu
Where did you get this info?edjones wrote: ↑Sat Mar 04, 2023 11:35 am Seems keybase is no more and SpecEmu lives here atm:
https://1drv.ms/u/s!AmOOhLw8lDDyhYYr4AAs2_mKFGtn6Q
- Mon Feb 27, 2023 9:31 pm
- Forum: Emulators
- Topic: Inkspector 2.0.4 available
- Replies: 16
- Views: 851
Re: Inkspector 2.0.4 available
OK, there’s currently the following ways to attach and configure peripherals in Inkspector: Via Options→Peripherals (1) Specifies the peripherals to attach to the emulated machines. These changes are remembered between Inkspector sessions. Via Options→Peripherals (2) Specifies the peripherals to at...
- Sat Feb 25, 2023 3:06 pm
- Forum: Emulators
- Topic: Inkspector 2.0.4 available
- Replies: 16
- Views: 851
Re: Inkspector 2.0.4 available
You can hot-patch the Kempston from the Machine->Hot Peripheral Patching->Kempston Joystick Interface Thank you for replying. I see, it was this that I understood wrong. In other emulators, when changing it in the options, it's effective immediately. Is there a reason to have the Hot Peripheral Pat...
- Fri Feb 24, 2023 5:13 pm
- Forum: Programming
- Topic: Ula+
- Replies: 27
- Views: 1148
Re: Ula+
Yes, the ULAplus editor is fabulous. I suggested a few tweaks to Lanex that he implemented. The only thing needed to make it really useful for end-users is the ability to export a palette loader as shown on this page https://sinclair.wiki.zxnet.co.uk/wiki/ULAplus under Palette file format . Then the...
- Fri Feb 24, 2023 4:56 pm
- Forum: Emulators
- Topic: Inkspector 2.0.4 available
- Replies: 16
- Views: 851
Re: Inkspector 2.0.4 available
I'm currently helping develop a game in which I'd like to detect if a Kempston joystick (interface) is present or not. The code I'm using (which I've nicked from Starquake) is: isKempstonPresent: ld b,0 .kempstonPortTestLp: ld a,224 out (31),a in a,(31) and 224 ret nz djnz .kempstonPortTestLp ret Wh...
- Sat Jan 14, 2023 10:01 am
- Forum: ZXDB Fixes
- Topic: How many Andy Greens do we need? 2,3 or 4?
- Replies: 24
- Views: 950
Re: How many Andy Greens do we need? 2,3 or 4?
Could you please tell me where are you from? What city? Perhaps I could use your city name to distinguish you from the other Andy Green, instead of "Andy Green [2]". Might solve it now, but what if you do that for all Andy Greens and they live/move to the same city? With the current data ...
- Wed Jan 11, 2023 8:23 pm
- Forum: ZXDB Fixes
- Topic: How many Andy Greens do we need? 2,3 or 4?
- Replies: 24
- Views: 950
Re: How many Andy Greens do we need? 2,3 or 4?
I contacted Andy and asked if he could have a look at the thread.
- Thu Dec 29, 2022 11:53 am
- Forum: Programming
- Topic: Ula+
- Replies: 27
- Views: 1148
Re: Ula+
ZX-Spin has a quite good ULAplus palette editor.
- Thu Dec 29, 2022 7:54 am
- Forum: Programming
- Topic: Ula+
- Replies: 27
- Views: 1148
Re: Ula+
I've made an overview of all Windows emulators that support ULAplus and how to turn the option on, if needed.
It's in the ULAplus facebook groups file section, but I also put it temporarily here:https://www.dropbox.com/s/00kv6xnrzk3ch ... 9.pdf?dl=0
It's in the ULAplus facebook groups file section, but I also put it temporarily here:https://www.dropbox.com/s/00kv6xnrzk3ch ... 9.pdf?dl=0
- Tue Dec 20, 2022 11:50 am
- Forum: Programming
- Topic: Ringo-8 64x48 GFX Lib
- Replies: 15
- Views: 793
Re: Ringo-8 64x48 GFX Lib
You'll find the documentation on Github interestingCzarnikjak wrote: ↑Tue Dec 20, 2022 11:21 am Out of curiosity, what is the biggest feasible tileMap size? (tileMapWidth x tileMapHeight)
- Tue Dec 20, 2022 11:41 am
- Forum: Programming
- Topic: Ula+
- Replies: 27
- Views: 1148
Re: Ula+
The loader is set up to activate ULAplus, load the palette and then initiate a LOAD "" for the actual program/game to load where you'd like the palette to be applied in. In emulators, in general, you need to disable options like "auto load tap files" because they clear memory bef...
- Tue Dec 20, 2022 11:34 am
- Forum: Programming
- Topic: Ringo-8 64x48 GFX Lib
- Replies: 15
- Views: 793
Re: Ringo-8 64x48 GFX Lib
A very impressive engine, Denis. Great work.
And thank you so much for sharing the source, very generous
And thank you so much for sharing the source, very generous
- Wed Dec 07, 2022 9:33 pm
- Forum: Emulators
- Topic: SpecEmu: Command Parser reference?
- Replies: 7
- Views: 411
Re: SpecEmu: Command Parser reference?
Thank you for letting me know, @Luzie
- Wed Dec 07, 2022 9:29 pm
- Forum: Emulators
- Topic: New release of SpecEmu
- Replies: 218
- Views: 48795
Re: New release of SpecEmu
Yay! Really happy with the conditional breakpoints and also the command parser doc
Already put copymem to use to fill the screen with pixels by copying from 0. And the asm command is also extremely handy.
Thank you Mark
Already put copymem to use to fill the screen with pixels by copying from 0. And the asm command is also extremely handy.
Thank you Mark
- Fri Nov 25, 2022 7:08 pm
- Forum: Emulators
- Topic: SpecEmu: Command Parser reference?
- Replies: 7
- Views: 411
Re: SpecEmu: Command Parser reference?
I think there might be very useful commands for debugging in that function.
- Thu Nov 24, 2022 2:15 pm
- Forum: Emulators
- Topic: SpecEmu: Command Parser reference?
- Replies: 7
- Views: 411
SpecEmu: Command Parser reference?
Hello,
Does someone know if a reference for the possible commands in the Command Parser exist?
TIA
Does someone know if a reference for the possible commands in the Command Parser exist?
TIA
- Tue Aug 16, 2022 9:33 am
- Forum: Music
- Topic: Convert sound to play on a standard AY-3-8910/2
- Replies: 3
- Views: 374
Re: Convert sound to play on a standard AY-3-8910/2
Thanks, it seems so. I'll have a look at it.Pegaz wrote: ↑Sun Aug 14, 2022 9:07 pm @XoRRoX
Are you looking for this tool ?
I don't know how it works, haven't tested it.
https://easyupload.io/nahmsx
- Sun Aug 14, 2022 8:15 pm
- Forum: Music
- Topic: Convert sound to play on a standard AY-3-8910/2
- Replies: 3
- Views: 374
Convert sound to play on a standard AY-3-8910/2
Hi, A new game in development by Team Moritz just -needs- a guitar sample (or two). I read that Gasman created something called wav2ay by I seem to be unable to find info on it, and the util itself (for Windows). Would you happen to know about other methods to convert an existing sound and play it b...
- Sat Jul 30, 2022 5:26 pm
- Forum: Programming
- Topic: Display File - Move up first section
- Replies: 12
- Views: 521
Re: Display File - Move up first section
I wonder if you could do with LD HL,16384 and LD DE,16384-32 ...