Search found 471 matches

by patters
Fri Apr 19, 2024 9:45 pm
Forum: Programming
Topic: Goodbye,Z80
Replies: 25
Views: 969

Re: Goodbye,Z80

by patters
Fri Apr 05, 2024 5:18 pm
Forum: Hardware
Topic: ZX-VGA-JOY and M30 Bluetooth controller
Replies: 4
Views: 143

Re: ZX-VGA-JOY and M30 Bluetooth controller

I had similar concerns using a 9pin wireless RF dongle for a Retrobit Saturn controller with a DivMMC Future. It works fine on a 48K, but it seems to make the DivMMC a bit unstable on my toastrack. As in, the NMI will often crash the machine requiring a full power down. Perhaps it draws a bit too mu...
by patters
Sat Mar 30, 2024 10:39 am
Forum: Programming
Topic: Hull-Dobell theorem for procedural generation/screen fades etc.
Replies: 21
Views: 695

Re: Hull-Dobell theorem for procedural generation/screen fades etc.

I did always wonder how these were done, so yes I will have to muddle my way through this.
by patters
Sat Mar 30, 2024 8:58 am
Forum: Programming
Topic: Hull-Dobell theorem for procedural generation/screen fades etc.
Replies: 21
Views: 695

Re: Hull-Dobell theorem for procedural generation/screen fades etc.

This sounds quite interesting but it's beyond my comprehension. Any chance of some example screen dissolves as gif attachments for the idiots in the cheap seats? :lol:
by patters
Sat Mar 23, 2024 4:00 pm
Forum: Programming
Topic: bas2tap bug in DEF FN x$()
Replies: 1
Views: 98

Re: bas2tap bug in DEF FN x$()

In my experience zmakebas is much better than bas2tap.
by patters
Tue Mar 19, 2024 3:11 pm
Forum: Programming
Topic: Progamming with Chatgpt 4/ copilot
Replies: 13
Views: 410

Re: Progamming with Chatgpt 4/ copilot

bluespikey wrote: Tue Mar 19, 2024 1:59 pm Now.... It doesn't quite work for some reason.
Your job will remain safe for some time I'm sure. :lol:
by patters
Sat Mar 16, 2024 3:22 pm
Forum: Graphics
Topic: Showcasing my graphics
Replies: 430
Views: 35574

Re: Showcasing my graphics

Uh-oh, all of Grongy's images are now broken links for me :(
by patters
Sat Mar 09, 2024 3:03 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 41668

Re: "Go-Go BunnyGun", first screen grabs.

!remind me in 6years :lol:
by patters
Sat Mar 09, 2024 3:00 pm
Forum: Graphics
Topic: Showcasing my graphics
Replies: 430
Views: 35574

Re: Showcasing my graphics

I am impressed at your comedy choices sir, and the incredible pixel art too obviously :lol:
by patters
Sat Mar 09, 2024 2:57 pm
Forum: Sinclair Miscellaneous
Topic: C5 cautionary tale
Replies: 9
Views: 492

Re: C5 cautionary tale

I ride an e-bike in London now, since I need to transport two kids and it's about twice as fast as a car for most journeys as congestion has got so bad. I got rid of the car. I was just thinking the other morning that this was effectively Clive's vision. How it could have all been so different... Bu...
by patters
Wed Mar 06, 2024 9:17 pm
Forum: Sinclair Miscellaneous
Topic: Pirates
Replies: 7
Views: 256

Re: Pirates

Was someone on here not working on converting the Sid Meier one, IIRC?
by patters
Wed Mar 06, 2024 6:48 pm
Forum: Brand new software!
Topic: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Replies: 19
Views: 1139

Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game

I used your technique of "moving" only attribute memory, and leaving static graphic vertical bars on the bitmap screen. Here is my demo, programed in pure Basic, moving colors data using defadd trick. As you can see, the scroll is in 4pixels increments: https://i.postimg.cc/GBcZ83PP/pru4p...
by patters
Fri Feb 09, 2024 7:26 pm
Forum: Brand new software!
Topic: Pacman Begins
Replies: 25
Views: 1109

Re: Pacman Begins

That looks and sounds great, can't wait to try it. Good name too!
by patters
Sun Feb 04, 2024 11:32 am
Forum: Design/Ideas
Topic: 1D Pac-Man
Replies: 8
Views: 1218

Re: 1D Pac-Man

Great sound effects!
by patters
Sat Jan 20, 2024 7:06 pm
Forum: Graphics
Topic: Iconic Character Sprites
Replies: 80
Views: 4039

Re: Iconic Character Sprites

Jet Pac guy
by patters
Sun Jan 14, 2024 9:38 pm
Forum: Graphics
Topic: Showcasing my graphics
Replies: 430
Views: 35574

Re: Showcasing my graphics

Grongy wrote: Fri Jan 12, 2024 5:08 pm Image
Unbelievable. How can so much be shown with so few pixels (and colours!). Bravo! Surely one of your best.
by patters
Sun Jan 14, 2024 9:34 pm
Forum: Programming
Topic: Chesskelet revamped - 269 bytes
Replies: 46
Views: 2196

Re: Chesskelet revamped - 269 bytes

I for one really enjoyed reading Arkannoyed 's thread in which the compact chess graphics engine was refined. I recall I read it on a flight with wifi. The data rate was awful but just allowed some forum reading and that thread was captivating. Would be amazing to see it paired with a game engine an...
by patters
Thu Dec 21, 2023 6:47 am
Forum: Programming
Topic: How to add a basic program to a TAP file.
Replies: 11
Views: 300

Re: How to add a basic program to a TAP file.

https://github.com/patters-match/artill ... ake_tap.sh

This is how I built the loader and loading screen for my game - might be useful for someone. Took me a lot of trial and error to get working smoothly.
by patters
Tue Dec 12, 2023 11:05 am
Forum: Games/Software
Topic: Games so hard you take a picture....
Replies: 5
Views: 301

Re: Games so hard you take a picture....

I never had this game back in the day, but I played it a lot on my Gameboy Advance using ZXAdvance emulator. Cropping the screen to fit on the smaller GBA screen didn't matter for this title but I was drawn to its hard-as-nails gameplay and technically accomplished graphics. Can't remember if I even...
by patters
Sat Dec 09, 2023 12:24 pm
Forum: Announcements
Topic: ZX Spectrum: the story of its rise and demise in the Netherlands
Replies: 4
Views: 349

Re: ZX Spectrum: the story of its rise and demise in the Netherlands

Congratulations on a very well made video. It's always fun to discover a familiar topic from a different perspective. I'm fascinated by people's stories about their 'in' to a different culture - and it brings a smile to my face imagining that your window to Britishness was through the pages of Your ...
by patters
Thu Dec 07, 2023 7:02 am
Forum: Programming
Topic: Is Sinclair Basic 100% compatible with ZX Boriel BASIC compiler?
Replies: 17
Views: 505

Re: Is Sinclair Basic 100% compatible with ZX Boriel BASIC compiler?

It's worth noting that a compiler is never going to be able to deal with things like calculated line numbers. This is a favourite of mine for level data. 10 LET Level=1 20 GOSUB 2000:REM draw the level 30 ... 2000 RESTORE (8000+Level*100) 2010 FOR A=1 TO 4 2020 READ A$:PRINT A$ 2030 NEXT A 2040 RET...
by patters
Mon Nov 06, 2023 6:15 pm
Forum: Design/Ideas
Topic: If all games were text adventures...
Replies: 16
Views: 843

Re: If all games were text adventures...

https://bobs-stuff.itch.io/text-only-grand-prix-2009

"The thrills and spills of F1 racing completely neutered in the form of a text-only boredom-athon" :lol:
by patters
Fri Nov 03, 2023 1:56 pm
Forum: Games/Software
Topic: Elaborate death in games
Replies: 11
Views: 453

Re: Elaborate death in games

PeterJ wrote: Fri Nov 03, 2023 10:59 am This one @patters?

https://spectrumcomputing.co.uk/entry/3 ... Cannonball
The very same :)
by patters
Fri Nov 03, 2023 9:20 am
Forum: Games/Software
Topic: Elaborate death in games
Replies: 11
Views: 453

Re: Elaborate death in games

I typed up a game from Sinclair Programs as a lad that featured just such a tedious death march made of a page of BEEP statements, and a screen full of gravestones. Perhaps you had too. You had to catch falling canonballs in a boat.