Search found 134 matches
- Mon Feb 21, 2022 7:54 am
- Forum: Games/Software
- Topic: Quazatron sudden death?
- Replies: 22
- Views: 747
Re: Quazatron sudden death?
For drives, Gravitronic MK2 seems optimal. If you look closer, Heavy Duty adds only 20E of thrust but more than doubles the power requirement. I don't remember if there's a downside of using weaker drives with high level equipment, do you just move slower in that case or there's something else. Weap...
- Tue Feb 16, 2021 5:12 pm
- Forum: Brand new software!
- Topic: HELL YEAH! - arcade platform shooter (my first Z80 game!)
- Replies: 51
- Views: 24788
Re: HELL YEAH! - arcade platform shooter (my first Z80 game!)
It's a good thing you've fixed the moving platforms, but in some ways they behave not as one would expect I think. For instance, it seems like the camera doesn't follow the hero if you move left or right while standing on one. Or e.g. with that hidden one at the beginning, it looks weird if you ride...
- Fri Feb 05, 2021 9:58 am
- Forum: Sinclair Miscellaneous
- Topic: "Fragment" data in TRD files
- Replies: 8
- Views: 559
Re: "Fragment" data in TRD files
A TR-DOS monoloader program basically has this internal structure on the disk: Loader <B> CodeBlock1 <C> CodeBlock2 <C> ... And so on. All the blocks are located sequentially one after the other. Then you remove the directory entries for CodeBlock1, 2 etc, and add their length in SECTORS to the leng...
- Sat Oct 24, 2020 5:18 pm
- Forum: Hardware
- Topic: Playing games on original Hardware vs. Emulation
- Replies: 50
- Views: 13025
- Sat Oct 24, 2020 5:02 pm
- Forum: Games/Software
- Topic: Your favorite underdog (game)
- Replies: 45
- Views: 14219
Re: Your favorite underdog (game)
I don't think Krakout is mentioned too often. Possibly the best Breakout type game on the platform. Not without a couple of critical flaws, sadly (the titular insta-kill ball turns the game into a RNG fest later on, I normally POKE the hell out of it before I begin), but otherwise the playability is...
- Fri Oct 23, 2020 8:30 am
- Forum: Hardware
- Topic: Playing games on original Hardware vs. Emulation
- Replies: 50
- Views: 13025
Re: Playing games on original Hardware vs. Emulation
feeling like real hardware because it is, FPGA is not emulation. https://memecentral.org/wp-content/uploads/2019/08/HAHAHHAH-LOL-meme.jpg Sorry, but no. A Spectrum is just a Spectrum, there's no way for it to be anything else. This thing, you can for instance use it to emulate a *gasp* C64 - it's j...
- Thu Oct 22, 2020 7:18 pm
- Forum: Games/Software
- Topic: R-Type GT
- Replies: 5
- Views: 1393
Re: R-Type GT
Not too impressed tbh. Disabling the beeper sound module was a mistake, the game has excellent beeper sfx with its own character and impact unlike the generic AY pew-pews. Little to no consideration on which theme is used where (what's that endlessly restarting LV1 song in the menu etc?). The music ...
- Tue Oct 20, 2020 7:43 am
- Forum: Brand new software!
- Topic: HELL YEAH! - arcade platform shooter (my first Z80 game!)
- Replies: 51
- Views: 24788
Re: HELL YEAH! - arcade platform shooter (my first Z80 game!)
Figured out the powerup at the beginning (hint: backtrack moar), and... yep, quite a few secrets in there it seems. I also can almost make it to the end of LV2!
Meanwhile, here's a quick TR-DOS version. Hope you don't mind.
Meanwhile, here's a quick TR-DOS version. Hope you don't mind.
- Mon Oct 19, 2020 4:59 pm
- Forum: Brand new software!
- Topic: HELL YEAH! - arcade platform shooter (my first Z80 game!)
- Replies: 51
- Views: 24788
Re: HELL YEAH! - arcade platform shooter (my first Z80 game!)
Better still, do it as +3, +D and Beta for good measure! I've no idea how, but if this is requires a simple change to the LOAD_LEVEL routine and someone wants to help guide me through it if I get stuck then sure ;) I think it might just be possible to cram it all in a single 48K load somehow. At le...
- Sun Oct 18, 2020 4:36 pm
- Forum: Brand new software!
- Topic: HELL YEAH! - arcade platform shooter (my first Z80 game!)
- Replies: 51
- Views: 24788
Re: HELL YEAH! - arcade platform shooter (my first Z80 game!)
Nice! This is easily game compo material. Great effort for a first game. Is it possible to fix hero movement on horizontally moving platforms? I don't know if it's hard to add in your scheme, but ideally it should be smth like 'if hero is on a moving platform, add platform_x_speed to hero_x_speed'. ...
- Thu Oct 15, 2020 7:54 am
- Forum: ZXDB Discussion
- Topic: Storing and listing improved and enhanced games?
- Replies: 26
- Views: 17621
Re: Storing and listing improved and enhanced games?
Wrong. ZXDB always stores working download links for everything. Sites like SpectrumComputing can decide the links they will provide or not, based on their distribution policies, obtained permissions, etc. When a certain file is unavailable at a certain SpectrumComputing page, quite often this file...
- Wed Oct 14, 2020 4:45 pm
- Forum: ZXDB Discussion
- Topic: Storing and listing improved and enhanced games?
- Replies: 26
- Views: 17621
Re: Storing and listing improved and enhanced games?
[mention]Ralf[/mention], I get what you're saying but I can't agree with you. This community has grown an unhealthy tendency to exaggerate these things out of proportion because someone somewhere farted during the 00s. :) And there's the fact some things are simply mutually exclusive. For instance, ...
- Wed Oct 14, 2020 4:43 pm
- Forum: ZXDB Discussion
- Topic: Storing and listing improved and enhanced games?
- Replies: 26
- Views: 17621
Re: Storing and listing improved and enhanced games?
ZXDB preserves all original releases ZXDB is a database containing metadata information only. Exactly 100% of ZXDB content is stored somewhere else. Eh, not even gonna start with this mess. :? certain program pages show a list of playable files that cannot be downloaded <...> these files are curren...
- Wed Oct 14, 2020 8:04 am
- Forum: ZXDB Discussion
- Topic: Storing and listing improved and enhanced games?
- Replies: 26
- Views: 17621
Re: Storing and listing improved and enhanced games?
I suppose my concern is that those games are lost due to very little documentation or storage of those games on reliable sites like this and it's currently very, very difficult to find them. But these guys don't even store all the original releases. What are you talking about? :lol: In fact, they'v...
- Tue Oct 06, 2020 6:17 pm
- Forum: Games/Software
- Topic: 'Dixel' scrolling... Ghosts 'n' Goblins
- Replies: 58
- Views: 14584
Re: 'Dixel' scrolling... Ghosts 'n' Goblins
Herecatmeows wrote: ↑Tue Oct 06, 2020 6:05 pmI don't see how this could work. Could you share your code ?Nienn Heskil wrote: ↑Tue Oct 06, 2020 4:53 pm For 2px scrolling, try POP: RL: RL: PUSH. I have one such routine that scrolls some 30x192 area, the resulting speed is about 31T/byte (uncontended), which is close to RL (HL) x2 with nothing in between.
- Tue Oct 06, 2020 4:53 pm
- Forum: Games/Software
- Topic: 'Dixel' scrolling... Ghosts 'n' Goblins
- Replies: 58
- Views: 14584
Re: 'Dixel' scrolling... Ghosts 'n' Goblins
For 2px scrolling, try POP: RL: RL: PUSH. I have one such routine that scrolls some 30x192 area, the resulting speed is about 31T/byte (uncontended), which is close to RL (HL) x2 with nothing in between.
- Mon Oct 05, 2020 11:57 am
- Forum: Sinclair Miscellaneous
- Topic: Spectrum memes
- Replies: 1249
- Views: 209966
Re: Spectrum memes
Spectrum game compos be like
- Sat Oct 03, 2020 7:35 pm
- Forum: Programming
- Topic: Common machine code sequences
- Replies: 17
- Views: 7707
Re: Common machine code sequences
Sprites, definitely. The patterns for LD, OR/XOR and Masked are the same in about 99% cases, and instantly recognizable. Block fill: LD HL,ADDR LD DE,ADDR+1 LD BC,LEN-1 LD (HL),VAL LDIR MSB address conversions Screen<->Attr. R16+R8 arithmetics: LD A,L ADD C LD L,A ADC H SUB L LD H,A Wait for keypres...
- Thu Oct 01, 2020 3:48 pm
- Forum: Programming
- Topic: AMP16K: Multichannel beeper sound on the ZX Spectrum 16K
- Replies: 7
- Views: 1555
Re: AMP16K: Multichannel beeper sound on the ZX Spectrum 16K
And done. Post updated with the full archive.
- Wed Sep 30, 2020 6:59 am
- Forum: Hardware
- Topic: The microdrive's inadequate CAT facility
- Replies: 16
- Views: 3210
Re: The microdrive's inadequate CAT facility
TR-DOS is in second place - it does at least show the difference between BASIC, code and arrays, but not the start address and length of the Bytes: blocks, which is annoying. TR-DOS also has the LIST command, which is the more detailed equivalent of CAT, displaying that information among other thin...
- Tue Sep 29, 2020 7:49 pm
- Forum: Games/Software
- Topic: Best 128K SFX?
- Replies: 7
- Views: 1169
Re: Best 128K SFX?
And Chase H.Q. (also Ocean)
- Tue Sep 29, 2020 7:45 pm
- Forum: Programming
- Topic: AMP16K: Multichannel beeper sound on the ZX Spectrum 16K
- Replies: 7
- Views: 1555
Re: AMP16K: Multichannel beeper sound on the ZX Spectrum 16K
Thanks, and sure enough, we do use pattern lists here.
Re: source code, no problem. Once I consider it sufficiently finished, I'll release the proper package with documentation, a standalone XM converter and everything. Most of that is already done, so it shouldn't take too long.
Re: source code, no problem. Once I consider it sufficiently finished, I'll release the proper package with documentation, a standalone XM converter and everything. Most of that is already done, so it shouldn't take too long.
- Sun Sep 27, 2020 1:02 pm
- Forum: Programming
- Topic: AMP16K: Multichannel beeper sound on the ZX Spectrum 16K
- Replies: 7
- Views: 1555
Re: AMP16K: Multichannel beeper sound on the ZX Spectrum 16K
At the moment, I've changed the pattern row format a little, and it seems quite effective. Even without compression, I was able to save about 2,5K of row data on "Na Zare". The new format is: +0: %nnnn dddd, - Note map, Drum (if present; codes 2~15). Note map is 4 bits saying if there's a ...
- Wed Sep 23, 2020 7:39 pm
- Forum: Programming
- Topic: AMP16K: Multichannel beeper sound on the ZX Spectrum 16K
- Replies: 7
- Views: 1555
Re: AMP16K: Multichannel beeper sound on the ZX Spectrum 16K
Awesome. This could be perfect for moderately animated menus and such. Cheers. Normally I'd prefer to leave the border alone when it comes to it... However, the inner loop of the original AMP was exactly 7T slower than necessary for this purpose, which meant one AND opcode was definitely out. :P Be...
- Wed Sep 23, 2020 10:05 am
- Forum: Programming
- Topic: AMP16K: Multichannel beeper sound on the ZX Spectrum 16K
- Replies: 7
- Views: 1555