Search found 1537 matches

by Jbizzel
Sat Jan 13, 2024 8:43 pm
Forum: Games/Software
Topic: Challenge accepted: Manic Miner Turbo
Replies: 9
Views: 574

Re: Challenge accepted: Manic Miner Turbo

I've often wondered if the game could run faster, and now we know. The speed adds a new dimension to an already superb game
by Jbizzel
Sat Jan 13, 2024 8:24 pm
Forum: Games/Software
Topic: Challenge accepted: Manic Miner Turbo
Replies: 9
Views: 574

Re: Challenge accepted: Manic Miner Turbo

I got to sky labs before I tapped out. All the levels after that are mental anyway.
by Jbizzel
Sat Jan 13, 2024 9:33 am
Forum: Programming
Topic: Best way to fill screen in basic?
Replies: 26
Views: 1582

Re: Best way to fill screen in basic?

Ive uploaded the tap files here if people want to look at the gigascreen images:

https://jbizzel.itch.io/giga-screenzx

And here is a video too:

by Jbizzel
Fri Jan 12, 2024 7:31 am
Forum: Graphics
Topic: gigaviewer
Replies: 14
Views: 1354

Re: gigaviewer

@C.Born on my real grey +2 with a divide 53.c card your woot giga demo doesn't seem to work. Only the first screen loads, then it crashes horribly if you press a key.
by Jbizzel
Thu Jan 11, 2024 10:20 pm
Forum: Sinclair Miscellaneous
Topic: What does ZX mean?
Replies: 21
Views: 1232

Re: What does ZX mean?

ZX Crumpets

Who knew crumpets is an anagram of spectrum.
by Jbizzel
Thu Jan 11, 2024 4:27 pm
Forum: Programming
Topic: Best way to fill screen in basic?
Replies: 26
Views: 1582

Re: Best way to fill screen in basic?

The file here is twice the size of a normal scr file. 6912 *2 but as one combined file. Within that file is 2 normal screen files that can be displayed independently. The 35000+6912 is the start of the second screen within the file. Does that make sense? There may well be a better way to do it. I ha...
by Jbizzel
Thu Jan 11, 2024 4:22 pm
Forum: Brand new software!
Topic: Maze Castle
Replies: 21
Views: 1159

Re: Maze Castle

There is one tack that is very difficult to jump, top left most screen of the map.

That is the only one that almost always gets me. To the point I wonder if there is a bug.

I will look into it.
by Jbizzel
Thu Jan 11, 2024 1:06 am
Forum: Programming
Topic: Best way to fill screen in basic?
Replies: 26
Views: 1582

Re: Best way to fill screen in basic?

whoo-hoo! thanks Andy 5 CLEAR 34999 6 LET v=35000: LET o=49152 10 LOAD "" CODE v,13824 200 REM POKE 23739,111 210 OUT 32765,21 220 GO SUB 9000 230 OUT 32765,23 240 LET v=v+6912 250 GO SUB 9000 430 PAUSE 1 440 OUT 32765,16 450 PAUSE 1 460 OUT 32765,24 470 IF INKEY$<>"" THEN STOP 4...
by Jbizzel
Thu Jan 11, 2024 12:21 am
Forum: Programming
Topic: Best way to fill screen in basic?
Replies: 26
Views: 1582

Re: Best way to fill screen in basic?

Well, this is what I was worried was happening, but I don't understand paging at all!
by Jbizzel
Thu Jan 11, 2024 12:20 am
Forum: Graphics
Topic: gigaviewer
Replies: 14
Views: 1354

Re: gigaviewer

But just to be clear, this image is flawless on my real spectrum and led TV, using an RGB scart cable. There is zero flicker.
by Jbizzel
Wed Jan 10, 2024 11:14 pm
Forum: Programming
Topic: Best way to fill screen in basic?
Replies: 26
Views: 1582

Re: Best way to fill screen in basic?

Thank you guys. Let me set out what I am trying to do. In this thread is some basic code, ran in USR0 mode to display a gigascreen. The screens are actually 2 normal spectrum screens of 6912 size - on this thread you will see a picture of my son, displayed on a real spectrum. https://spectrumcomputi...
by Jbizzel
Tue Jan 09, 2024 11:15 pm
Forum: Programming
Topic: Best way to fill screen in basic?
Replies: 26
Views: 1582

Re: Best way to fill screen in basic?

Thought I'd have a crack at this. It's a bit of BASIC that will POKE a super simple bit of machine code that LDIR's 6912 bytes from a location in memory to screen/attribute memory. The variable U specifies where to POKE the routine (12 bytes needed), and V specifies where to copy data from. I've se...
by Jbizzel
Tue Jan 09, 2024 7:11 pm
Forum: Graphics
Topic: gigaviewer
Replies: 14
Views: 1354

Re: gigaviewer

Thank you for sharing this - I've been wondering about it since you WOOT submission. This is the code from the basic generated by imagetozxspec. Is this all that is needed for a simple viewer? Ran in USR0 mode. 370 CLEAR 49151 380 POKE 23739,111 390 OUT 32765,21 400 LOAD "" CODE 49152 410 ...
by Jbizzel
Mon Jan 08, 2024 7:58 pm
Forum: Hardware
Topic: Interface 1 ULA functional copy - initial version
Replies: 2
Views: 277

Re: Interface 1 ULA functional copy - initial version

This project looks very interesting. I guess it would be possible to adapt the pcb design to connect directly to a spectrum edge?
by Jbizzel
Sun Jan 07, 2024 9:59 pm
Forum: Emulators
Topic: ESPectrum 1.0 Released
Replies: 6
Views: 1087

Re: ESPectrum 1.0 Released

I might be getting confused from the video (which is in Spanish, with I don't speak sadly) Can you connect a wiimote and use it as a controller?
by Jbizzel
Sun Jan 07, 2024 9:43 pm
Forum: Brand new software!
Topic: Maze Castle
Replies: 21
Views: 1159

Re: Maze Castle

The link is working for me :/

PS - I made the game with these challenges in mind (easy to hard):

Challenges

Find the shortest route
Complete the game
Speed run the game
No damage run.
Speed run, no damage + all hearts collected.
by Jbizzel
Sun Jan 07, 2024 4:23 pm
Forum: Brand new software!
Topic: Psyqo Santa
Replies: 3
Views: 415

Re: Psyqo Santa

I saw your video, did you ever figure out how to clear the level?
by Jbizzel
Sat Jan 06, 2024 11:03 pm
Forum: Brand new software!
Topic: Maze Castle
Replies: 21
Views: 1159

Re: Maze Castle

flatduckrecords You basically design you tiles and draw your map in Tiled. Then add sprites and collectables etc. It is limited: 1 collectable, 1 door, 1 health and 3 enemies on any given screen. The paper must always be black. Enemy movement is either horizontal or vertical ridable platforms must ...
by Jbizzel
Sat Jan 06, 2024 10:42 pm
Forum: Brand new software!
Topic: Maze Castle
Replies: 21
Views: 1159

Re: Maze Castle

flatduckrecords wrote: Sat Jan 06, 2024 10:12 pm @Jbizzel do you have a link to more info about the engine? I was curious about it but it has completely evaded my google-fu. :?:
I put the link on my itch page, take a look :) Also, I can help if you have questions about it just shoot me a message.
by Jbizzel
Sat Jan 06, 2024 9:54 pm
Forum: Brand new software!
Topic: Maze Castle
Replies: 21
Views: 1159

Re: Maze Castle

Nice! you are a pro at this game now. Great video.
by Jbizzel
Sat Jan 06, 2024 6:21 pm
Forum: Brand new software!
Topic: Maze Castle
Replies: 21
Views: 1159

Re: Maze Castle

I managed to add AY music to my game, but I am hopeless with Vortex 2. Well funny you should say dvduk because I popped in to say that Maze Castle has in game AY music that also works on a 48k spectrum with an AY chip!! PS the little whale explores the calm sea is from my son's grade 1 piano book - ...
by Jbizzel
Sat Jan 06, 2024 6:18 pm
Forum: Brand new software!
Topic: Trap Door 128k mod
Replies: 7
Views: 632

Re: Trap Door 128k mod

I love these mods they do :) but at the same time I feel a bit disappointed because rarely you get .tap or .tzx versions, even if that meant something had to be left out. :| works fine on my very basic and old divide57.3 card running latest ESXdos. I played it today on real hardware. Nice AY music ...
by Jbizzel
Sat Jan 06, 2024 1:05 pm
Forum: Emulators
Topic: ESPectrum 1.0 Released
Replies: 6
Views: 1087

Re: ESPectrum 1.0 Released

Its a great emulator - I am using it too :)

I think there is a joystick add on in the works?
by Jbizzel
Sat Jan 06, 2024 1:01 pm
Forum: Games/Software
Topic: Some gigascreen game prototype: need input
Replies: 26
Views: 1715

Re: Some gigascreen game prototype: need input

absolutely wonderful. The flicker could be used for atmosphere. Your demo is brilliant, even with a little flicker in fuse.


Does a man have to climb a mountain? No, but he does. Why? Because it's there. Keep going.
by Jbizzel
Sat Jan 06, 2024 8:44 am
Forum: Brand new software!
Topic: Maze Castle
Replies: 21
Views: 1159

Re: Maze Castle

Some bugs were fixed last night. The game now has an AY music version (using music by Marco) and the kempston joystick issue if fixed. Please re download the game and take a look at the musical possibilities. By the way, you can no longer shoot baddies. I didn't like that aspect of the game, so now ...