Dr. Acula

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Andre Leao
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Dr. Acula

Post by Andre Leao »

Here it the goes, the sequel of Frank N Stein... :)

Note from admin. The authors have requested that you download the latest copy from here. Thanks!

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https://planetasinclair.blogspot.com/20 ... acula.html
DVDfever
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Re: Dr. Acula

Post by DVDfever »

Really enjoyed this. Took me a few goes to get the first level right. Did I make it for the second? :D

I wish we'd be told how many levels there are, though, please.

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pavero
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Re: Dr. Acula

Post by pavero »

I would say 50 levels as the original title.
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Lee P
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Re: Dr. Acula

Post by Lee P »

I love Frank N. Stein and this is a great "remix", although I haven't made it off level 2 yet. (Took me long enough to work out how to dodge the snake)
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Lee P
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Re: Dr. Acula

Post by Lee P »

Ok let's start the high score challenge. Not tried Play-Hard mode yet.

(Ummm... there was supposed to be an image there! High 147, level 6.)
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Lee Bee
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Re: Dr. Acula

Post by Lee Bee »

Beautiful game. I can't get enough of spooky Speccy games :-)
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Andre Leao
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Re: Dr. Acula

Post by Andre Leao »

Level 15 at the moment (saving the game, of course). I'm loving the game...
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Lee P
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Re: Dr. Acula

Post by Lee P »

I didn't realise it was set to Hard mode automatically. I tried on Easy but didn't find it that much easier.

I keep dying on level 6 so might have to start saving my progress too.
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hitm4n
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Re: Dr. Acula

Post by hitm4n »

Fantastic
I don't have anything cool to put here, so i'll just be off now to see a priest with yeast stuck between his teeth and his friend called Keith who's a hairpiece thief...
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Juan F. Ramirez
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Re: Dr. Acula

Post by Juan F. Ramirez »

Lovely game!
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Einar Saukas
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Re: Dr. Acula

Post by Einar Saukas »

Note from admin. The authors have requested that you download the latest copy from here. Thanks!

There was a bug that made the game freeze in level 42.

I reported it to Colin that immediately released a fix. Please re-download the game, either from his site or directly here:

https://spectrumcomputing.co.uk/entry/3 ... m/Dr_Acula
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R-Tape
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Re: Dr. Acula

Post by R-Tape »

Brilliant! It's 1984 again, minus the sprite flicker :dance
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Andre Leao
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Re: Dr. Acula

Post by Andre Leao »

Yes, it's freezing here. Anyway, wonderful game, it makes me feel it's 1984 again!


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Einar Saukas
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Re: Dr. Acula

Post by Einar Saukas »

Lee P wrote: Fri Mar 29, 2024 8:53 pm I didn't realise it was set to Hard mode automatically. I tried on Easy but didn't find it that much easier.
Easy level gives you a little more time, and it flashes the next coffin piece that you need to pick up.
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Andre Leao
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Re: Dr. Acula

Post by Andre Leao »

I was also playing on the hard level and din't notice
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cmal
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Re: Dr. Acula

Post by cmal »

Great game! Thanks for sharing. I never knew Frank N Stein BITD and tried it once recently. This game is giving me a need to revisit it.
Made it to level 2 in hard mode, accidentally.
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Lee P
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Re: Dr. Acula

Post by Lee P »

Einar Saukas wrote: Sat Mar 30, 2024 2:09 pm There was a bug that made the game freeze in level 42.
I was playing the game until The Sun Goes Down, but I'm in Hot Water now, I don't want to Take A Look at it ever again, It's Over for me.
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jpnz
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Re: Dr. Acula

Post by jpnz »

Note from admin. The authors have requested that you download the latest copy from here. Thanks!
Einar Saukas wrote: Sat Mar 30, 2024 2:09 pm There was a bug that made the game freeze in level 42.

I reported it to Colin that immediately released a fix.
On the Menu Screen press V to see the version:

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Einar Saukas
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Re: Dr. Acula

Post by Einar Saukas »

Note from admin. The authors have requested that you download the latest copy from here. Thanks!

Another bug: level 45 could not be completed due to a dead-end.

I reported it to Colin, that released another fix. Please download version 1.03R from the link above (Text edited by admin)
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Einar Saukas
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Re: Dr. Acula

Post by Einar Saukas »

There's one final change, this time to improve layout of level 49. Although it didn't prevent from completing the game, thus there's no need to start it all over again if you already had version 1.03R...

Otherwise you can download the final version 1.04R from Colin's site.
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sludge
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Re: Dr. Acula

Post by sludge »

Was the original 80's game part written in BASIC?
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uglifruit
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Re: Dr. Acula

Post by uglifruit »

sludge wrote: Tue Apr 02, 2024 7:25 am Was the original 80's game part written in BASIC?
Original Frank N Stein had some compiled BASIC, but the rebooted version (and Dr.Acula) don't. I actually asked Colin about that here:
https://www.rgcd.co.uk/2011/10/frank-n-stein-re-booted-zx-spectrum.html
CLEAR 23855
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sludge
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Re: Dr. Acula

Post by sludge »

Thanks for the link.
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Joefish
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Re: Dr. Acula

Post by Joefish »

I do love that loading screen. It makes that big cartoon style look so effortless! I mean, you can clearly see the colours are restricted to the Spectrum's simple palette, but you have to look really hard to find even a hint of the artist struggling with attribute placement.
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ColinStewart
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Re: Dr. Acula

Post by ColinStewart »

Joefish wrote: Tue Apr 02, 2024 11:08 am I do love that loading screen. It makes that big cartoon style look so effortless! I mean, you can clearly see the colours are restricted to the Spectrum's simple palette, but you have to look really hard to find even a hint of the artist struggling with attribute placement.
I love it too, it was created by illustrator and artist Mark Harrison who couldn't have done a better job, it compliments my game perfectly.
You can see more of his brilliant work here https://zxart.ee/eng/authors/m/mch1 and catch up with him on Instagram @artbymch.uk https://www.instagram.com/artbymch.uk
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