Papyrus
- Andre Leao
- Bugaboo
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Re: Papyrus
Haha! At first I thought this was a fairly lazy platformer, but there are some fiendishly designed screens on here.
Well, I poked 99 lives, and finished with 26. As it's a fairly short game, I suppose the challenge now is to try and complete it on the alloted 8...eek!
Well, I poked 99 lives, and finished with 26. As it's a fairly short game, I suppose the challenge now is to try and complete it on the alloted 8...eek!
- Juan F. Ramirez
- Bugaboo
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Re: Papyrus
Interesting. I think it's got the proper difficulty level, neither Abu Simbel's (I'm sure everybody has it in mind when playing this game) nor the kind of game it can be completed in just 2 or 3 games.
I like it!
I like it!
- Andre Leao
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Re: Papyrus
Yeah, first game it crossed my mind was Profanation. Probably the most difficult game ever... eheh
Re: Papyrus
Good game, it feels and plays like a classic game, even difficulty is like in those games of old.
Re: Papyrus
My goal for the weekend is to finish this game on bread and water*. Getting closer, but there are some bloody difficult screens toward the end (BTW can be downloaded at SC now).
Anyone else in?
*no POKEs or snapshots
Anyone else in?
*no POKEs or snapshots
- Ast A. Moore
- Rick Dangerous
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Re: Papyrus
Shouldn’t the entry say “Authored with: Arcade Game Designer”?
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Papyrus
Achievement unlocked! 4 lives to spare. There's something I really like about this game.
Yep. Forgot. Next time. Ta.Ast A. Moore wrote: ↑Sat Apr 04, 2020 12:40 pmShouldn’t the entry say “Authored with: Arcade Game Designer”?
- Packobilly
- Drutt
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Re: Papyrus
Thanks for the comments and for sharing.
I grew up playing games like Manic Miner, Abu Simbel, and ultimately all the devilishly difficult games from Dinamic.
Anyway, Wayne Coleman is nothing more than a prequel to the legendary Johnny Jones, whom I admired.
So basically, Ast A. Moore, I think the AGD motor has a lot to give yet.
There is no more to see the Revenge of the vampire of Ariel Enderaues (this time I say it well).
In that way, UFO is much easier to finish. And much shorter.
Sometimes you got frustrated trying to finish one of those games ...
Thanks for the work you do from here and greetings!
I grew up playing games like Manic Miner, Abu Simbel, and ultimately all the devilishly difficult games from Dinamic.
Anyway, Wayne Coleman is nothing more than a prequel to the legendary Johnny Jones, whom I admired.
So basically, Ast A. Moore, I think the AGD motor has a lot to give yet.
There is no more to see the Revenge of the vampire of Ariel Enderaues (this time I say it well).
In that way, UFO is much easier to finish. And much shorter.
Sometimes you got frustrated trying to finish one of those games ...
Thanks for the work you do from here and greetings!
- Packobilly
- Drutt
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- Joined: Sun Mar 08, 2020 8:16 am
Re: Papyrus
Yes, It should!Ast A. Moore wrote: ↑Sat Apr 04, 2020 12:40 pmShouldn’t the entry say “Authored with: Arcade Game Designer”?
Thank you!
Last edited by Packobilly on Sat Apr 04, 2020 2:58 pm, edited 1 time in total.
Re: Papyrus
In terms of difficulty, your games are a piece of cake compared to anything by Dinamic!Packobilly wrote: ↑Sat Apr 04, 2020 2:39 pm I grew up playing games like Manic Miner, Abu Simbel, and ultimately all the devilishly difficult games from Dinamic.
The first time I played Papyrus, it took about 99 lives to finish it, and doing it with 9 seemed unthinkable. I'd forgotten how much fun it is to play a game through normally—you quickly start to ease through obstacles that previously seemed impossible. Many games are too big & hard to do this, but there's something 'just right' about this game.
Good work!
Aye. I just forgot. It will be fixed in the next ZXDB update.Packobilly wrote: ↑Sat Apr 04, 2020 2:49 pm Yes, It should!
Its made with it. You can read it in the download page.
- Packobilly
- Drutt
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Re: Papyrus
Hahaha!!R-Tape wrote: ↑Sat Apr 04, 2020 2:54 pmIn terms of difficulty, your games are a piece of cake compared to anything by Dinamic!Packobilly wrote: ↑Sat Apr 04, 2020 2:39 pm I grew up playing games like Manic Miner, Abu Simbel, and ultimately all the devilishly difficult games from Dinamic.
The first time I played Papyrus, it took about 99 lives to finish it, and doing it with 9 seemed unthinkable. I'd forgotten how much fun it is to play a game through normally—you quickly start to ease through obstacles that previously seemed impossible. Many games are too big & hard to do this, but there's something 'just right' about this game.
Good work!
Aye. I just forgot. It will be fixed in the next ZXDB update.Packobilly wrote: ↑Sat Apr 04, 2020 2:49 pm Yes, It should!
Its made with it. You can read it in the download page.
There is no comparison with any Dinamic game, R-Type!
We'll see the next one if it comes out so easy.
Thank you!
- Andre Leao
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Re: Papyrus
Most difficult game of all time: Abu Simbel Profanation...
- Juan F. Ramirez
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Re: Papyrus
I see you've never played Mutan Zone...Andre Leao wrote: ↑Sat Apr 04, 2020 7:45 pm Most difficult game of all time: Abu Simbel Profanation...
- Andre Leao
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Re: Papyrus
Ahah, not yet. But now will have to tryJuan F. Ramirez wrote: ↑Sat Apr 04, 2020 10:12 pmI see you've never played Mutan Zone...Andre Leao wrote: ↑Sat Apr 04, 2020 7:45 pm Most difficult game of all time: Abu Simbel Profanation...
Re: Papyrus
I don't know what is so 'just right' about this game! I can't stop playing it. I JUST GOT A PERFECT!!!! 9 lives left