Hello folks,
let me introduce our demo for Speccy 128k called VOID. It is computer generated science fiction movie... no, just kidding
Bear with me, since I didn't do anything serious on the speccy for the last 10 years or so.
Get some popcorn - it's long.
[media]https://www.youtube.com/watch?v=72ttZAVMNzA[/media]
Pouet:
https://www.pouet.net/prod.php?which=87732
Release package with tap file, back story and other stuff:
https://drive.google.com/uc?export=down ... 2yrykMuDbr
It runs on 128, +2, +3, Pentagon and Next. It all fits into 128k at once (no multiload). Machine type is detected in the beginning to adjust timimgs.
And before anyone asks - no, it does not take any advantage of Next's HW, sorry.
_O_
void
Re: void
Great stuff! A demo with a story is a rare thing and I must say I like it more than just some balls aimlessly
running around the screen.
Are 3D parts precalculated in some way? If even so, then it's still really impressive.The objects are really big and fast.
It was a nice show.
running around the screen.
Are 3D parts precalculated in some way? If even so, then it's still really impressive.The objects are really big and fast.
It was a nice show.
Re: void
Huh, never thought about it. I can't imagine how it could fit into 48k to be honest. It would need complete rewrite of almost everything. 128k is used and abused to last byte. There are 32k of tables for calculations, 16k of scene data, 16k of objects and compressed resources, 11k of compressed music... Engine alone is ~10k and it utilizes second videopage as well... I would rather give you my +2 than re-doing this for 48k
Hi Ralf, all is calculated in realtime. It is not slow (I can't really say that it's fast), because it is not polygon based engine. If you haven't read it yet, please check the fileid.diz in the zip file for more details about rotoid engine.
Re: void
Fantastic (... ) work. Really enjoyed watching it.
Thanks for creating and sharing it.
Thanks for creating and sharing it.
Re: void
That was an entertaining watch..!
Graphics aside, I found the text glitching/blurring effects particularly impressive.
Reminds me - Tau Ceti & Academy are still on my 'to-play' list. Never got very far with them and wanted to give them a proper go at some point.
Graphics aside, I found the text glitching/blurring effects particularly impressive.
Reminds me - Tau Ceti & Academy are still on my 'to-play' list. Never got very far with them and wanted to give them a proper go at some point.
My Speccy site: thirdharmoniser.com