Saboteur 2 mod

Show us what you're working on, (preferably with screenshots).
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thealfest
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Saboteur 2 mod

Post by thealfest »

Hi there.
For the past several months, I have been working on the Saboteur 2 mod. I've addressed the majority of known bugs, optimized performance and made other changes. It works on 48k models and does not use additional memory or sound chip.

Image

Image

Image

Image

Changes:
  • Bugfixes
  • Adjustable game speed
  • Double buffering with vsync (with limitations)
  • Added some visual elements from 2019 remake
  • Ninja's kicks and throwables deal more damage
  • Remaining HPs are now properly stored for each enemy. Also enemy 'health' now slowly regenerates.
  • Game state properly resets for a new game session
  • And more...
The project is nearing completion, and the game is ready for beta testing. I'm seeking dedicated fans of the game who are familiar with its mechanics and willing to invest some time in testing my mod. I prefer not to distribute unfinished versions, so I will provide the test build upon request via direct messages.

Project's YouTube playlist: https://www.youtube.com/watch?v=7h8YiVQ ... =gAQBiAQB
Old-User
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Re: Saboteur 2 mod

Post by Old-User »

Well, I'm definitely impressed! :shock:
CliveTownsend1982
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Re: Saboteur 2 mod

Post by CliveTownsend1982 »

Hi Alex! I've also been working on an update, but along different lines. It would be great to work with you! email me at [email protected] and I'll tell you my ideas :-)
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

CliveTownsend1982 wrote: Mon Feb 12, 2024 9:44 pm Hi Alex! I've also been working on an update, but along different lines. It would be great to work with you! email me at [email protected] and I'll tell you my ideas :-)
Hi. Why do you call me Alex? :)
CliveTownsend1982
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Re: Saboteur 2 mod

Post by CliveTownsend1982 »

Ah - maybe I've made a mistake. I thought we spoke years ago and you also had an Alex Rider account. Have I confused you with someone else?
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

CliveTownsend1982 wrote: Mon Feb 12, 2024 11:19 pm Ah - maybe I've made a mistake. I thought we spoke years ago and you also had an Alex Rider account. Have I confused you with someone else?
I am not Alex Rider and this is totally different Saboteur 2 mod :)
More speed, more features, less bugs and all of these fit into 48k
Hood
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Re: Saboteur 2 mod

Post by Hood »

Hi Thealfest,


very good you sped it up. I already saw some sped up version of Saboteur 2 from ex Soviet authors. But, the problem with sped up is that also time seems to be sped up. Would you want to make option to leave time flow original, while game mechanics is sped up? Well, think about it. If time is flowing fast too, true it is fair, on the other hand, it is running really too fast to enjoy the game.


Thanks


Hood
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

Hood wrote: Tue Feb 13, 2024 6:05 am Hi Thealfest,


very good you sped it up. I already saw some sped up version of Saboteur 2 from ex Soviet authors. But, the problem with sped up is that also time seems to be sped up. Would you want to make option to leave time flow original, while game mechanics is sped up? Well, think about it. If time is flowing fast too, true it is fair, on the other hand, it is running really too fast to enjoy the game.


Thanks

Hood
Hi. In my mod speed is adjustable, so for mission 8 which is the hardest you can just set lower speed. And even using higher speed settings (up to 7) all missions are totally completable.
In my mod you can adjust game speed, ranging from 0 to 9.
0 - 5 fps, 1 - 5.5 fps - very close to the original, 2 - 6 fps, 3 - 7 fps, 4 - 8 fps, 5 - 10 fps, 6 - 12.5 fps, 7 - up to 16.7 fps, 8 - up to 25 fps, 9 - no delays and no vsync.
Speeds 8 and 9 are unplayable, I use them for benchmarking.
I prefer playing at speed 7 because I like it fast and this way the animation is the smoothest.
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Re: Saboteur 2 mod

Post by Hood »

Ok, please, release it asap:)).


128K version would be extremely handy, of course.


Hood
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

Hood wrote: Tue Feb 13, 2024 10:45 am Ok, please, release it asap:)).


128K version would be extremely handy, of course.


Hood
Why do you need 128k version?
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Re: Saboteur 2 mod

Post by Hood »

Because of superb music, of course.
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

I like beeper tune more. Also, are you sure you wanna listen to 128k tune repeating over and over? Nice way to start hating it :)
I mean it's about 2 minutes and a half, and you need 40 minutes (15 when playing at speed 7) to complete mission 9, are you sure you wanna hear it repeating 5 - 15 times? :)
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Re: Saboteur 2 mod

Post by Hood »

Generally, you are right, of course, about hating the ceaselessly repeating music. How about adding music mutting key into your mod? I am quite aware of this, so I added keypress 1 as toggle, which switches either FXs, or music, or mutes the chip completely. Nice feature for those playing a game for long time.


Hood
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Van_Dammesque
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Re: Saboteur 2 mod

Post by Van_Dammesque »

What about small repeating music, but based on your position on the map to set the mood?
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

As for now I have no plans for 128k version. But I will check if it is possible to add AY tune for game menu only instead of beeper one if player has chosen so.
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

Van_Dammesque wrote: Tue Feb 13, 2024 11:54 am What about small repeating music, but based on your position on the map to set the mood?
Great idea, but this is definitely not an option for 48k version.
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

Let me try to remember all the bugs that were fixed (I`m sure I forgot some :))
  • Android receives damage when ninja hits the flame of his flamethrower
  • The lift bug
  • Slow climbing up \ lifting up
  • No 'bike arrived' message when using teleport
  • The flame clipping bug
  • The Infinite tape pieces bug - now this stash has 2 pieces of tape
  • The walking underwater bug
  • The throwing objects trough the wall bug
  • The glitchy android bug - now it looks different
  • Fence terminal no longer controls lifts in missions without the fence
  • Single fire key press on the terminal could cause several activations
  • Throwing projectile at electric fence could kill ninja
  • Lift position now resets when starting new game
  • Enemy status \ position now resets when starting new game
  • 'Health' is now properly stored for each enemy and is not reset when the enemy leaves the room
Last edited by thealfest on Tue Feb 13, 2024 6:29 pm, edited 1 time in total.
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

Hood wrote: Tue Feb 13, 2024 10:45 am Ok, please, release it asap:)).

Hood
Why don't you take part in beta testing then? :)
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Re: Saboteur 2 mod

Post by Hood »

Will gladly do,if you like🙂
Alex Rider
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Re: Saboteur 2 mod

Post by Alex Rider »

CliveTownsend1982 wrote: Mon Feb 12, 2024 9:44 pm Hi Alex! I've also been working on an update, but along different lines. It would be great to work with you! email me at [email protected] and I'll tell you my ideas :-)
Hi @CliveTownsend1982 ! Glad to see you here!
Hi @thealfest! Your implementation is fantastic! I can't dream about approaching your level at least a bit! Waiting for your release!
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

Thank you @Alex Rider!
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

thealfest wrote: Tue Feb 13, 2024 5:32 pm
  • 'Health' is now properly stored for each enemy and is not reset when the enemy leaves the room
Actually it's ...when the ninja leaves the room
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

New beta build. Fixed one critical bug. Added pause and in-game speed selection. Dead enemies no longer affect performance.

https://youtu.be/Nihiyn2gGCw
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thealfest
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Re: Saboteur 2 mod

Post by thealfest »

New beta released.
Added sound effect for picking up piece of tape. Now you can use fire button to start new game and also use it as 'any key'. But music still can only be interrupted using keyboard.

https://www.youtube.com/watch?v=R79dxKwccgc
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Lethargeek
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Re: Saboteur 2 mod

Post by Lethargeek »

impressive! this makes me think, are we going to finally see the missile taking off? ;)
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