Innsmouth

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Andre Leao
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Innsmouth

Post by Andre Leao »

Released...

Image

Image

https://planetasinclair.blogspot.com/20 ... mouth.html

PROCESSED
DH 22/04/24
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Daveysloan
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Re: Insmouth

Post by Daveysloan »

Beautiful!
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goodboy
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Re: Innsmouth

Post by goodboy »

chapter 2
Spoiler
cthulhu fhtagn
chapter 3
Spoiler
dagon profundus
chapter 4
Spoiler
lovecraft la la
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goodboy
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Re: Innsmouth

Post by goodboy »

some line (in the weapon description) is too long and colors the frame.

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iprgeorge
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Re: Innsmouth

Post by iprgeorge »

I’m completely stuck on this. I’ve got the fish and the bottle and I’ve given the fish to the boy in the grocery store and had the bottle filled with liquor. There doesn’t appear to be anything else to do. Any hints would be appreciated!
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goodboy
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Re: Innsmouth

Post by goodboy »

having received liquor again walk around the city
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Twig
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Re: Innsmouth

Post by Twig »

Need to get around to giving this one a go. I've got as far as downloading it!
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Bitfans
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Re: Innsmouth

Post by Bitfans »

goodboy wrote: Thu May 02, 2024 3:45 pm some line (in the weapon description) is too long and colors the frame.

Image
Fixed!
https://bitfans.itch.io/innsmouth/devlog/730728/new-version-v11-available-nueva-versin-v11-disponible

Thank you!
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Lee Bee
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Re: Innsmouth

Post by Lee Bee »

Such a beautiful, atmospheric game. Would make a good backdrop for a Scooby-Doo game! :lol:
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Morkin
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Re: Innsmouth

Post by Morkin »

Had a go at the demo (sorry, I'm too cheapskate to pay for digital Speccy games :lol: ).

It's been a while since I read Mr Lovecraft's books but it's nicely presented, and has a very Cthulhoid(?) atmosphere that brought back memories... :) Love the extra art and little touches like the PDF map of Innsmouth, and in game the objects and directions are presented in an imaginative way.

Only thing I wasn't too keen on was that the location description gets cleared when you take any actions, so I had to type LOOK pretty much every other move. It wouldn't normally be a problem, but it means I was using up an extra (of very few) turns every other command as I had to keep reminding myself what else was in the location.

I did like the way you can examine things on multiple levels and responses are detailed. And it's a nice touch the way those dialogue options get launched (saves on the fingers a bit for forcing repeat SAY/TALK commands!).
My Speccy site: thirdharmoniser.com
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