Hi!
Seems that the Carrier Command TAP image is not working as intended: the game crashes while refitting your Walrus.
http://www.worldofspectrum.org/pub/sinc ... nd.tap.zip
Tested: FUSE / ZXSpin
This image is still not in Spectrum Computing, so I'm not sure how to proceed. Also, the image seems to be a very clean cracked version (manual protection removed). WOS says 1989 if the date means something, so, might be worth preserving.
Perhaps we need some kind of convention when an image is broken?
Carrier Command TAP image broken
Moderator: pavero
- Einar Saukas
- Bugaboo
- Posts: 3213
- Joined: Wed Nov 15, 2017 2:48 pm
Re: Carrier Command TAP image broken
Thanks for reporting it!
Does the TZX from WoS work properly?
If so, I will simply mark the TAP as broken in ZXDB, and leave information about the TZX only.
Does the TZX from WoS work properly?
If so, I will simply mark the TAP as broken in ZXDB, and leave information about the TZX only.
Re: Carrier Command TAP image broken
Yes, other images seems to work fine.
I have a local mysql server, so, the idea is to download the database, make the modifications and create a diff file? Thanks!
*Jem* are there instructions how to do that? I'm still learning.If so, I will simply mark the TAP as broken in ZXDB, and leave information about the TZX only.
I have a local mysql server, so, the idea is to download the database, make the modifications and create a diff file? Thanks!
- Einar Saukas
- Bugaboo
- Posts: 3213
- Joined: Wed Nov 15, 2017 2:48 pm
Re: Carrier Command TAP image broken
No. For now, just report any issues in this forum (or directly to us) exactly like you did.druellan wrote: ↑Mon Apr 09, 2018 12:29 am Yes, other images seems to work fine.
*Jem* are there instructions how to do that? I'm still learning.If so, I will simply mark the TAP as broken in ZXDB, and leave information about the TZX only.
I have a local mysql server, so, the idea is to download the database, make the modifications and create a diff file? Thanks!
Right now, all new content is added by R-Tape using our internal system, and all corrections are made by myself manually, except for ZX81 material that's handled by Thomas.
There's will be a much better, more automated system that's currently under development. Our goal is to eventually get something similar to Mobygames in the long run, where everybody will be able to submit new information and issue reports directly. We will make proper announcements about it later. But it's still going to take a while to get there, we have higher priorities right now. In the meantime, we are not sitting on our hands waiting for it to happen.