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Frogger 50

Posted: Sun Jan 23, 2022 11:14 am
by Jbizzel
Well... Spectrum Cross was released as a type in in 83. Then it showed up on Cassette 50, as something of a 'hidden gem'. While is was a basic game it had a nice little ASM routine. Anyway, I got to disassembling the game for a bit of fun, and as a result I present:

FROGGER 50

Changes:

Cool loading screen
Music - Cars by Gary Newman (Get it???)
New BeeperFX sound routines
The original boasted as many UDG as is possible - now there are even more!
Changes to the graphics
re compiled in ZX Basic
Many code tweaks, changes and improvements

keys are 1,9,0 - I couldn't bring myself to change them.


Loading screen:

Image

Game play

Image

Get it here

https://drive.google.com/file/d/1rZTkjJ ... sp=sharing

Re: Frogger 50

Posted: Sun Jan 23, 2022 11:39 am
by R-Tape
Good work. It's nice to see this build up from that ASM coding thread. It's harder than Spectrum Cross from the off.

(NB - Added)

Re: Frogger 50

Posted: Sun Jan 23, 2022 5:28 pm
by Jbizzel
Thanks, it was a lot of fun and great learning. Special thanks to [mention]Morkin[/mention] and [mention]flatduckrecords[/mention] for detailed explanations and patients :)


Its hard to know how easy/hard to make a game. I played this so much that I've lost all sense of challenge!

Interesting to see this uses the same UDG. Wonder which came first?

Image

https://spectrumcomputing.co.uk/entry/2 ... 81/Frogger

Re: Frogger 50

Posted: Sun Jan 23, 2022 9:12 pm
by Jbizzel
https://gitlab.com/JB1zzel1/frogger-50


FINALLY made a tap file for this. I swear its taken me 7 hours :cry: :cry: :cry:

For some reason the emulator kept crashing of something went wrong. Anyway please enjoy.

I'd say a score over 1000 is a good stab.