Lee Bee wrote: ↑Tue Aug 08, 2023 11:34 pm
This concept is looking incredible, wish it were a real game. Maybe you could approach
Zosya to get it made it into a real game.
Honestly, the only (incredibly minor) detail I'm not 100% sure about is the strong red logo colour. Great for a title screen, but for an ingame HUD, could the red be generating too much 'energy', drawing focus away from the actual game? Would something like this be more tasteful… or is this a bit bland? Just a thought.
You wouldn't believe - or maybe you would? - how long I've spent fussing over how to present the logo. I knew I wanted it in there from the start, and the outer frame was the first thing I completed:
I tried a few variations with different kinds of BRIGHT 'shading', but never settled on anything I was happy with, largely because the attribute blocks looked too harsh.
I like your variation a lot - certainly isn't bland - but I wanted something fairly dark (perhaps most recently adding the BRIGHT red was a mistake?) and felt that blue, even BRIGHTed, was too dark. My only gripe with your version is that it seems too bright, and the cyan blends with the panel elements next to it... which I could just as easily recolour:
(preview of one of the next screens I'm working on!)
What I'd done was based on the 'silver frame, red text' version of the Star Wars logos, but there are other options I might explore in future. Still very much work-in-progress.
Wouldn't be averse to turning this into a game if I could find a willing coder but, as it stands, it would quickly incur the wrath of Lucasfilm (and probably EA, the current game licenseholders). If the level designs and general game plan are truly workable, the 'story' and graphics could be adapted to something more generic 'Sci Fi'... I'm also very much inclined to have a stab at adapting this to the SAM Coupé... I keep harping on about how MODE 2 (8x1px attribute blocks) is underutilised, though full-colour MODE 4 would be the preferable look... But I suspect I'd get more interest if I suggested doing it for the Spectrum Next.
Finding a coder would be the difficult part: they tend to have their own projects - the folks I know on the SAM Coupé scene all have their own
backlogs due to lack of free time - and, if the initial response I got on Facebook is anything to go by, they tend to be very reluctant to indulge self-styled 'game designers' and artists.
Either way, I suspect attempting to collaborate with Zosya, in the currently political/financial climate, would prove tricky