Reviews

Reviews for Dream Warrior (#1518)

Review by YOR on 08 Jun 2013 (Rating: 1)

One of the dullest games I have ever played combined with some of the poorest graphics I have ever seen. For a game called Dream Warrior it sure looks and plays like a nightmare. One out of ten let alone five.

Review by Jordy on 04 Nov 2014 (Rating: 1)

I got no enjoyment in this game at all. You just endlessly wander around and shoot for no reason, picking up items for no reason and the horrible graphics hardly help. Just a really terrible game.

Review by WhenIWasCruel on 15 Nov 2017 (Rating: 2)

Probably one of the worst game released in 1988 by a major software house, it boasts on the cover of the inlay that it's a "KALEIDOSCOPE of psychological warfare", but then the game immerses you in a monochrome sea of cyan, only interrupted by some swarms of violently colour clashing aliens. You run around shooting, and you start to be bored almost to the point of falling asleep, and maybe that's the real reason the title is "Dream Warrior". There are hallucinatory bits when a monster appears for a second and then disappears, though. Anyway, it's a fairly avoidable game.

1,75/5

Review by The Dean of Games on 24 Sep 2020 (Rating: 1)

1988 U.S. Gold (UK)
by Roger Taylor, Stefan Ufnowski & James Hartshorn

Dream Warrior is a serious candidate for worst conversion ever.
It starts of with a description on the instructions which is both intriguing and perplexing.
Then you start the game, and it looks a bit like V - The Game, where you get quickly bored without knowing what to do.

The color choices are not the best also, but I like different and unusual things, so that didnĀ“t bother me much. The problem comes from the clumsy gameplay, it's hard to shoot at enemies without positioning your man correctly, and while you do that another hits you without warning. Then there is stuff scattered on the floor which appear to opens doors but just work in pairs, and similar objects and doors have their way of working but in a rather complicated way.

Initially I thought maybe the idea is too complex and ambitious and doesn't quite work on the Spectrum, but then I decided to take a look on the C64 version. Well, needless to say, it works quite well. So I get the impression the authors didn't care much for the Speccy conversion, and just hurried it up in order to fulfill the contract.