1984 Simon P. Ralfe (UK)
This is probably Simon Ralfe most ambitious work and seemingly his first.
I didn't come across the instructions so this is what I gathered from playing it briefly.
You move your Remote Probotic Bot inside the system shaft (?) of a ship and try to negotiate a handful of tasks, that include replenishing power pods, maintaining the hull cooler at work or make use of a teleport.
Every time you collect some important piece it gets marked bellow, then you should find it's correspondent hardware.
Like I said before, the game is the most ambitious Simon wrote, because the game requires a bit more thinking and planning and as a unique design and screen display.
Nonetheless it pales compared to other similar titles, like "Worse Things Happen At Sea" and looks a bit too simple explaining maybe why Atlantis Software rejected it.