Reviews

Reviews for Crazy Climber (#2656)

Review by WhenIWasCruel on 18 Jan 2014 (Rating: 2)

I don't remember other games that let you [in this case, that force you to] move individually each leg and each arm, there's in fact a precise key for each of them - as you must coordinate your limbs in order to climb up a building hanging on ledges and windows and lifting yourself - the only other keys are left and right.
The graphics are ok, the animation of the climber is very good - and it could have been a nicely done little arcade, if it were not for the bloody difficulty level. You're constantly targeted by dwellers throwing vases and plants at you, or shutting down shutters on your fingers, all of which cause you to fall and lose a life: there's really too much going on at the same time, while you're trying to go up coordinating your limbs as a retarded sloth. So technically is a good effort, but it seems like not much time was spent on playtesting, on fine-tuning the gameplay - the game should let you start slowly, let you learn how to move - but right from the start it seems like a last level difficulty. Often, after losing a life, there's already a new vase falling on your head, only a few pixels away. It makes Army Moves look playable. In fact, this spanish guy could well be the one that started the Bloody Hard Spanish Gaming Style. So, it's a historic find.

Review by YOR on 06 Sep 2020 (Rating: 2)

This one is from Espana from 1984 and is inspired by the Taito arcade game Crazy Climber. It also appears to be a rework of the author's previous title El Escalador Loco, which I will cover after these Jumps. I get the idea of the game but what I don't get is the rubbish keys and control scheme which I'm sure is done in an attempt to replicate the arcade game's controls, but they just don't work. I wonder if Crazy Climber has been done by others on the Spectrum, and if so do they have the same controls, and if so we will not get on very well, in fact it may be something to intensely dislike more than Space Panic.