Reviews
Reviews for Terramex (#5195)
Review by skarpo on 01 Aug 2008 (Rating: 4)
The short story of the game is that you (one of 5 characters) have to help a professor save the world from impending doom.
You pick up things to use elsewhere, so if those sort of games are not your cup of tea, then stay away ;-) You are working against the clock, so be careful not to dilly-dally along the way.
Though the game has 5 characters, their individual "skill" only matters in one particular room (iIrc).
Pros:
Easy, humourous elements(flying around on a vacuum cleaner, using propaganda documents to fill a hot-air balloon, etc).
Cons:
Easy, once you've played through the game there is no reason to really play it again unless you want to beat your own time, and/or to see the different ways your character can die (strangled by snakes, using the wrong powder in the cannon, etc).
It's surprising how many of these "use object a at location x" type of games there are. And here's another one. What I like about this game is that the puzzles are not too obscure and you can make a fair bit of progress without getting stuck for too long. You can also fly on a vacuum cleaner, which is always a good thing.
The graphics would have benefited from a bit more colour but overall they're pretty decent.
This is another excellent arcade adventure.
Review by dandyboy on 19 Aug 2013 (Rating: 2)
This is a clear case of "form over substance" badly solved ...
1,5 / 5 .
Professor Eyestrain discovered it twenty years ago: a wandering asteroid would end up striking the Earth. Unsatisfied and disdained by the academic community, the professor retired to a distant and hostile territory. Now his prophecy has been confirmed by facts, so it is necessary to send an explorer to find him, and persuade him to devise a way to destroy the asteroid.
Our alter ego in the game can be chosen from five valid characters, each representing a humorous stereotype of a different nationality. This will have just a minor impact on the actual gameplay however, because it will affect just one of the different situations the player will face.
Terramex is in fact a bizarre and zany arcade adventure, as you can see from the puzzles themselves. For example, a party manifesto is used as "hot air" to make a balloon fly!
Terramex is competently programmed, filled with many nice touches - such as the way your character shows he is thinking when you "ask" him for a suggestion - and requires the player to reflect in a creative and unusual way - taking your sense of humor into account as well as logical thought.