Reviews

Reviews for Through the Trap Door (#5390)

Review by p13z on 12 Jun 2013 (Rating: 5)

Don Priestley's sequel to his amazing, and graphically impressive, Trapdoor arcade adventure tie-in.
Like any great sequel, it reproduces the original, with some additions and new challenges. You now have the option of switching control to 'Drut', Berk's frog/thing/friend. This is for tasks that might require reaching high places, or generally bouncing around, which adds a small touch of extra 'arcade' gameplay to the adventure.
Possibly even greater than the original, possibly.

Review by The Dean of Games on 16 Aug 2013 (Rating: 5)

1987 Piranha (UK)
by Don Priestley

Through the Trap Door is the fantastic sequel to the also genius piece of software named after the TV series.
If you're familiar with the first game, you won't need much preparation of explanations, it plays the same as the first and only with a few welcome upgrades.
Of course, the challenge is different, so be prepared for more odd humour and bizarre scenarios.

This time you must free Boni, who was kidnapped, and sent 'Down Below'. With so many nasties to dodge from and to kick away, it's no surprise the game feels a bit more arcade action than the prequel. But the puzzles are still the core of the game and will not disappoint fans.
No need for more introductions, just play the game.

Review by Rebelstar Without a Cause on 17 Aug 2013 (Rating: 3)

The follow up to Trapdoor sees you alternating control between two characters. Unfortunately controlling Drutt is really awkward and makes for some really frustrating moments as you try to make a simple jump.

Review by WhenIWasCruel on 01 Jun 2017 (Rating: 3)

I DON'T KNOW, I find this sequel rather unplayable.

The vote is okays only because I watched the whole walkthrough and I was impressed.

2,75/5

Review by dm_boozefreek on 25 Oct 2018 (Rating: 2)

Berk! Feed me!

Nope not in this game.....

Boni has ended up down the Trap Door kidnapped by a headless bird or bat skeleton, and it's up to Berk to jump down there and rescue him, and that's about it for a story.

Gone is the free roaming fun of wandering round the castle basement, solving puzzles and whipping up moderately disgusting culinary delights for 'im upstairs, and in it's place is a crappy pseudo platformer. You can switch between Berk, and Drut the spider in a rather pathetic, and paper thin attempt to solve the puzzles, which actually seem to be annoyingly impossible jumps, and sections of getting past enemies that kill you over, and over again without actually touching you. Doing these parts usually involves eating a sweet which gives you an ability, or "power-up" of some kind. Some of these sweets only last a short amount of time, some only last for a single attempt. Don't get it wrong, or you can't continue with the game. Such game breaking bullshit should have been eradicated from all software by 1987.

Trap Door all the way as far as I'm concerned, this sequel was borderline unplayable cack with ropey collision detection, and with very little margin for error, get something wrong, or time something wrong and you might as well restart.

Should’ve been called Through the Crap Door.

Whereas if the first game had’ve been put out by Code Masters they could’ve put their signature “Absolutely Brilliant!” all over the cover, and they wouldn’t have been talking out their arse for change...

An absolute stain compared to the original game.