Reviews

Reviews for UGH! (#5505)

Review by zxspectrum128 on 11 May 2011 (Rating: 2)

Nice game - basically.
Reasonable graphics and a simple but maybe addictive idea.
Could be great and easy.
Unfortunately it isn't.
The controls spoil the fun massively.
You have to be in the exactly right spot to take a turn on the playing area.
The paths, however, seem to be far wider than this right spot.
Together with unresponsive controls - via keyboard at least - puts paid to playability; you often have to release all keys if you want to change direction properly.
So, sadly, I cannot recommend this game.

Review by WhenIWasCruel on 23 Mar 2014 (Rating: 2)

by Tony Samuels, Stevie Beverly
Steal the pterodactyl's eggs to feed yourself, and avoid or kill the female tyrannosaurus rex, following a series of slightly 3D paths, so you must move your character diagonally and learn when your position is right for a change of path [it's not always a smooth thing]. Interesting sounding boogie tune and decent graphics. I can see the aim of the game, but I can't see the point of playing it. Maybe I'm too primitive to appreciate these modern videogames.
2/5

Review by p13z on 17 Aug 2014 (Rating: 3)

Go grab some pterodactyl eggs, while watching out for the camp dinosaurs, not least the aggrieved Pterry the pterodactyl trying to crap on you (drop 'hunks of rock' according to the instructions - hmm). Still, you have a spear - unless you use it, or drop it to pick an egg up. In which case, it is best to scurry back home for another spear.
The graphics are beautifully drawn and animated, if slightly flickery. The controls are something between horribly infuriating and 'need to be learnt'. Sound is good, and once you master those controls it is engaging and entertaining to play for a short while.
What I love about this game is that its so recognisably 1984 and Spectrum. It provokes nostalgia, even though I only discovered it recently. Extra credit for the 12 bar music on the title screen and border effects during gameplay.

Review by The Dean of Games on 06 Apr 2018 (Rating: 3)

1984 Softek International (UK)
by Tony Samuels and Stevie Beverly

UGH is a big 'time capsule' of my youth, a big bank of memories from my childhood years. It looked adorable back then has it still does today.

Some parents may want to show this game to their younger children, but kids today are so advanced in the gaming department that they will more likely show a hurtful sarcastic grin then the expected wow with a smile, followed by the discouraging "looks crappy, Dad..."

Yes, the truth hurts. Duran Duran best songs are decades old and Samantha Fox is probably now buying her first incontinence diapers. But can you blame any parent for trying? Look at the cute graphics, the dinosaur theme, it's really a cute game.

But if a game is admired by how it looks, it's the fingers who do the hard job. And if this is a treat to the eyes it isn't for the fingers. Not in a Decathlon sort of way mind you, more in a frustrating programmer-gives-a-sh*t-written type game. Take the corners of the roads as an example, it's incredibly hard to make a turn without getting stuck, because although they look rounded, they aren't actually programmed that way, so you get stuck!

It makes it very hard to escape the Tyrannosaurus mother or the Pterodactyl (are they a couple?). It's hardly a fair experience to be in the shoes of this caveman, specially to a young kid.
It's still enjoyable to some degree, but I wonder what memories I would have collected if this was properly written and with a bit more levels thrown in.