Review by Danforth on 02 Feb 2009 (Rating: 4)
An early example of a first person shooter, Zzoom pits you against a never-ending army of aircraft, tanks and battleships. As well as taking these down, your job is to protect the refugees that stroll sedately along the horizon, an action which does terrible things to the illusion of 3D. In fact, so endearingly poor is the 3D effect, this gamer initially assumed it was just a move-the-cursor-and-shoot kind of gig, resulting in much crashing into the ground and complaints to the gamer's dad that "up and down are the wrong way round".
Once you get the hang of the curious physics, the game is an enjoyable enough blaster, especially in later levels when ground and air troops combine forces. Other nice touches include enemy planes appearing in the distance (and out of range) before diving in to attack; the dramatic end facing refugees who get clipped by the enemy (or the bored player); the extensive dashboard, without which the weeny viewport would be rather lonely; and the combined musical influences of The Dambusters and Queen.