REVIEWS COURTESY OF ZXSR

Gulpman
by Birger Larsson, John A. Campbell
Campbell Systems
1982
Crash Issue 1, Feb 1984   page(s) 51

Producer: Campbell Systems, 16K
£4.95

This is slightly different in that there's only one ghost to chase you but the more dots you eat, the faster he gets. Five screens, nine speeds, no pills or tunnels, but pretty addictive.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 53

Producer: Campbell Systems, 16K
£4.95

This is slightly different in that there's only one ghost to chase you but the more dots you eat, the faster he gets. Five screens, nine speeds, no pills or tunnels, but pretty addictive.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 70

Producer: Campbell Systems, 16K
£4.95

This is slightly different in that there's only one ghost to chase you but the more dots you eat, the faster he gets. Five screens, nine speeds, no pills or tunnels, but pretty addictive.


Transcript by Chris Bourne

Crash Issue 6, Jul 1984   page(s) 94

ELECTRO GOBBLE - PACMAN TYPE GAMES

In our sixth comparison, reviewers CHRIS PASSEY and MATTHEW UFFINDELL snatch a glass of water and a handful of power pills and prepare to do battle with a legion of ghosts...

Pacmania came over from the States quite a while back. Initially the game was regarded as odd in that it was relatively non-violent for a computer game, but it rapidly established itself as the number one arcade favourite. Although the craze is over now, there are still a lot of pacfans around. As a classic maze game, Pacman was among the first arcade originals to be copied in numerous forms on to the Spectrum. Copyright owners, Atari International, have been promoting their expensive 'official' version since before Christmas, but it competes against some very strong 'unofficial versions. Some are good, some not so good, and there are some interesting variants.

In brief, the classic version should have a medium complex maze connected horizontally by a wrap around tunnel. In the four corners are a similar number of power pills. Each pathway of the maze is regularly dotted. In the centre is a 'home' for ghosts of differing colours and point values, which are released into the maze at intervals. The object is to take your Pacman, an orange ball with a gobbling mouth, around the maze and eat all the dots to promote to a more difficult screen with more intelligent ghosts. Eating a power pill will cause all the ghosts to turn blue and edible. In this condition they should run away from your approach at a slower speed than yourself, Strawberries appear at intervals and can be eaten for bonus points.

Producer: Micromega
Memory Required: 16K
Retail Price: £4.95

This was originally the Campbell Gulpman, which is now marketed by Micromega. It is a variation on the Pacman theme, which involves you in shooting the nasties. There are a large selection of mazes, speeds and skill levels. The graphics are small but smooth, but I think colour could be better used. On the subject of control, the keyboard is poor - cursor, but it does offer Kempston joystick. Generally this is a nice variation, playable but for me not over-addictive.
CP

This must be one of the oldest pieces of software available on the market. Gulpman gives you a choice of 15 mazes which look very blocky, four chasers also of primitive character design, and incredibly, 81 skill levels ranging from unchallenging ghosts to super non-human ghosts. No power pills, but lasers defend you. Fruit and warp tunnels are non-existent. An ageing game, but with plenty of choice.
MU


REVIEW BY: Chris Passey, Matthew Uffindell

Use of Computer (CP)40%
Use of Computer (MU)37%
Graphics (CP)50%
Graphics (MU)52%
Playability (CP)55%
Playability (MU)49%
Addictive Qualities (CP)40%
Addictive Qualities (MU)42%
Value for Money (CP)50%
Value for Money (MU)43%
Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 16, Feb 1983   page(s) 99

DINING OUT WITH THE GHOSTS

A stack of Pacman-type games have been cluttering up the C&VG reviews office over the last few weeks. A new maze gobbling game is added to the list of software available for the Spectrum at the rate of about one a week.

We tested a batch of the more obvious straight copies of the arcade original.

First on the screen was Spookyman from Abbex Software of London.

This game got off to a bad start as it did not tell me which keys to move my little man around the maze. A prime consideration in this game!

Although the maze looked fairly good the Pacman somehow failed to convince. It just didn't feel like controlling a little chap with a personality of his own.

Having just borrowed an Atari 400 with a Pacman cartridge I was used to much better player involvement in the game.

If you got caught by one of the ghosts the game paused for an annoyingly long period. There is also an absence of shrinking and gobbling sands and the characteristic gulp, gulp, gulp as you clock 200 then 400 and 800 in the arcade original.

Next up was Mazeman from Abersoft of Dyfed. This was the fastest and most playable of the pile but this too left a little too much to be desired.

The game produced no sound effects, bonus fruits or flashing ghosts.

All of the games would have been greatly improved by the use of a joystick. Playing Pacman without a joystick is rather like Blackpool without the illuminations.

Based on Pacman but with a few twists of its own was Gulpman from Campbell Systems of Essex. This game offered thorough instructions with a comprehensive list of game options.

You could choose one of fifteen mazes and vary the speed of your little man and the chasers.

Another interesting variation on the basic Pacman theme was a laser-gun with a limited amount of energy with which you could shoot the chasers.

On the minus side Gulpman has pretty basic graphics. The Gulpman for example moves around the maze without moving his legs. It would have been more convincing had the program simulated some sort of running motion.

Artic Computing of Hull also produce a Pacman-type game called Gobbleman, which I believe is a fairly close copy of the arcade game. I cannot give you my comments on this game however as it steadfastly refused to load on my Spectrum.

I was not over impressed with any of these versions. I don't know if it's the software or the machine but frankly Spectrum Pacman is not a patch on its Atari and BBC model B counterparts.

But if you really want a Pacman for your Spectrum, Gulpman just pips Mazeman. You might be better advised going for some of the original maze chase games.


Getting Started9/10
Value6/10
Playability7/10
Transcript by Chris Bourne

Your Computer Issue 1, Jan 1983   page(s) 50,51,52

Memory Required: 16K
Price: £5.95

Gulpman from Campbell Systems is also based on Pac-Man but refreshingly breaks away from the standard format. It offers a choice of 15 different mazes and allows the speed of play to be set. At the highest levels your little man dashes around the maze at quite a pace.


REVIEW BY: Simon Beesley

Transcript by Chris Bourne

ZX Computing Issue 7, Jun 1983   page(s) 43,44

Now that Spectrum programs are making their long awaited appearance, there are two programs for all you 'Pacman' addicts. Hungry Horace from Psion and Gulpman from Campbell Systems. Firstly I'll look at Hungry Horace.

This is quite a departure from the usual 'Pacman' genre, in that the 'Pacman' is replaced by Horace, and the ghosts have been mysteriously transformed into park keepers. You have to guide Horace around the park, eating as many flowers as possible whilst evading the park keepers. Clever graphics play a large part in the game. Horace is a novel cartoon character with over-sized feet, his eyes constantly searching for food. The park keepers rove around the park ready to evict Horace from the park if he is caught, Should this happen too many times then the game ends.

Occasionally, a park keeper may drop his lunch, consisting of cherries or strawberries which are even tastier than flowers and so are worth extra points. There are four mazes in all which repeat in sequence if you get past the fourth one. Somewhere in each maze there is an exit which leads on to the next maze.

Instead of power pills there is a bell which, if eaten, causes the park keepers to panic. They turn white, their hair stands on end and they become edible for a short while. There is a bug in this routine, however, enabling Horace to get the points for eating the bell without actually eating it (if you see what I mean!). This is only a minor error in a brilliant program.

There is glorious colour throughout the program and good use is made of the Spectrum's somewhat limited BEEP command. The graphics are second to none which makes this one of the best programs for Uncle C's cantancerous box of tricks. Hungry Horace is destined for the dizzy heights of programming and attain the much sought after status of 'a classic'.

Although Gulpman is also a Spectrum 'Pacman', it takes an entirely different approach to the game. It goes for speed and versatility rather than mindblowing graphics. Gulpman is a more traditional 'Pacman' in which a blob-guzzling dwarf is chased by four wicked ghosts, their minds full of evil thoughts. Power pills it seems have gone out of fashion, because in this game they are replaced by defence lasers. Instead of eating the ghosts you can now blow them into very small pieces, how nice!

Versatility cropped up earlier, and that is the watchword with this program. There is a choice of fifteen different mazes ranging from simple to downright impossible. There are two skill levels to adjust, the speed and the acceleration of the ghosts. Especially for lazy people like me who can't even be bothered to actually play the game, there is demo mode in which the hard working computer does all the playing on its own.

Again there is full colour, pretty good graphics and excellent use of sound. Full instructions are included in the program and the game is easily menu driven. An entertaining addition to any Spectrum library.

Hungry Horace and Gulpman are both priced at £5.95.


REVIEW BY: Kevin Bell

Transcript by Chris Bourne

Sinclair User Issue Annual 1984   page(s) 24,25

LEADING THE PAC

New and varied life-forms now inhabit the Pacman maze. John Gilbert investigates.

Pacman is part of what the video historians like to call the arcade maze craze. The game is set in a maze where a hungry little round creature eats dots and power pills scattered through the corridors. The monsters are ghosts which hunt the little man and will eat him if he is not agile enough to escape.

If, however, the Pacman eats a power pill it can chase and eat the ghosts. The original game was introduced to the home computer market by Atari, primarily on its VCS video system and then on the 400 and 800 computers.

The first versions for other computers, variously called Puckman, Gobbleman and Scoffer, arrived shortly afterwards and since then new versions have been released almost every month.

Not surprisingly, the ZX-81 did not escape the craze. The authors of Zuckman, from DJL Software, claimed that it as the first version of Pacman for the ZX-81. The game runs in 16K and is written in machine code, which gives the scrolling routines and Pacman a smooth movement. That is something unusual on the ZX-81, as most games flicker slightly.

The game adheres as closely as possible to the original and the limited graphics of the ZX-81 do not matter much. One snag with playing the game on the ZX-81 is the membrane keyboard. Moving a Pacman round the screen using it can be difficult but not impossible.

At the beginning of Zuckman the ghosts speed on their victim and if you panic trying to find the keys and do n0t press them properly you are liable to lose a Pacman or crash the machine. Once you have a fair idea of the game, however, it is surprising how quickly you can move the Pacman around.

Zuckman is available for £5.95 on the 16K ZX-81 and Spectrum. Super Glooper is a version of Pacman, also for the 16K ZX-81, which is retailed by Sinclair Research. Glooper's task is slightly different from normal. Instead of gorging himself with power pills he has to paint the maze. Obviously the ghosts will not tolerate Glooper's antics - perhaps they do not like the smell of paint. The ghosts will try to kill Glooper as usual but if he can get round the maze and paint all the walls you have won.

The game is very amusing and is well worth £4.95. The program will load in less than two minutes, so you will not have to wait six minutes to play the game.

The launch of the Spectrum provided software houses with an excuse to try to produce the perfect Pacman which simulated the Atari version as closely as possible but Atari guards its rights over products jealously and investigated the products of several firms in the ZX industry.

The Abbex Spookyman game is the most famous of the Spectrum versions. It also looks most like the original. Most games, until then, included only dots and power pills in the mazes. Abbex included dots, power blobs, diamonds, hearts, clubs, mean-looking ghosts and a cute little Pacman which looks like a diamond turned on its side.

The keyboard is divided into three sections with left control on the left, right on the right, and up and down in the centre. The controls are very difficult to master but, once you have done so, usually with the aid of both hands, you will be surprised at the agility you can attain.

At times the game is almost impossibly fast but Abbex estimates that the highest score possible after every screen has been cleared is 22,400. If you manage to reach 10,000 points you will receive a bonus life. We managed to go that far only once.

Spookyman can be played by one or two players. If two play they take turns to control the Pacman. Their individual scores and the highest score are included at the top of the screen.

There are two unusual features in Spookyman. The first is that you can reset the high score at any time between games; the second is that you can use a joystick. The game is compatible with the Kempston joystick and once you have seen it in action it is almost a necessity. Spookyman is available from Abbex and costs £4.95.

Gulpman is another variation on the Pacman theme. The round Pacman is replaced by a little man running round the maze and the ghosts become frowning faces which smile only when they have caught Gulpman.

The game is very complex and you can switch to any of 15 mazes in which to play. It is also possible to change the tempo. At tempo one the speed is bearable but at tempo 10 life is not worth living.

The little man can fight back slightly more easily than in other games as he approaches with a fully-loaded laser gun. If the ghosts get too close you can blast them away but only until your energy runs out. It seems as if the space age is over-running everything. Gulpman is available from Campbell Systems and costs £5.95.

Hungry Horace, from Sinclair Research, has developed a reputation as a fun game; in fact Horace is almost a legend. The game is a great improvement on the original and remained at the top of the software top ten for some time.

Horace is a large purple blob which has sprouted arms and legs. He wanders round the maze which looks like a park, eating everything in his path and trying to avoid the guards who act like ghosts and try to capture him. He can scare away the guards by using the alarm bell situated somewhere in the maze.

If Horace reaches the exit of one of the mazes he can enter the next maze and continue to the next exit. The mazes become more difficult as Horace proceeds further in his adventure and we managed to reach only the third maze. With a large amount of skill, however, it should be possible to go further.

Hungry Horace, for the 16K Spectrum, is available from Sinclair Research and costs £5.95.

Although the arcade industry in the States, and now in Britain, is declining it is good to see that games concepts like Pacman are being transferred to micros.

Some of the Sinclair versions of Pacman seem as good as, if not better than, the original Atari version. Games such as Hungry Horace are setting-up an interesting mutation in the Pacman concept. They also seem more interesting than the original version because they have added to the idea of Pacman. So far as the consumer is concerned it is to be hoped that concepts such as Pacman will not be destroyed within the industry.

DJL Software, 9 Tweed Close, Swindon, Wilts, SN2 3PU.

Sinclair Research, Stanhope Road, Camberley, Surrey, GU15 3PS.

Abbex Electronics Ltd. 20 Ashley Court, Great North Way, London, NW5.

Campbell Systems, (Dept. SU), 15 Rous Road, Buckhurst Hill, Essex, IG9 6BL.


REVIEW BY: John Gilbert

Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 17, Mar 1983   page(s) 6

Based on Pacman but adding a few twists of its own comes this latest game from the business software firm Campbell Systems.

Gulpman offers good instructions with a comprehensive list of game options.

There were fifteen different mazes to choose from with an option to vary the speed of the Gulpman and his chasers.

Another interesting feature is a laser gun with a limited amount of energy with which you can shoot the chasers.

On the minus side Gulpman has pretty basic graphics. The Pacman, for example, moves around the maze without moving his legs. It would have been more convincing had the program simulated some sort of running motion.

At £4.95 I found this the most playable of the batch of Spectrum maze games tested. The variety of mazes adds interest.


REVIEW BY: Eugene Lacey

Getting Started9/10
Value6/10
Playability7/10
Transcript by Chris Bourne

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