REVIEWS COURTESY OF ZXSR

Night Gunner
by Rod J. Swift
Digital Integration
1983
Crash Issue 3, Apr 1984   page(s) 31

Producer: Digital Integration
Memory Required: 48K
Retail Price: £6.95
Language: Machine code
Author: R. J. Swift

Before going on to this new game from Digital Integration, we must first put something right from last month's review of their simulation, Fighter Pilot. One reviewer noted: 'Key control is a fraction slow, you have to keep a key pressed for results...'

Dave Marshall of Digital Integration demonstrated to us that this remark was a little unfair. The reason being that the control keys were designed to simulate an aircraft's performance. in fact the control in Fighter Pilot is proportional, i.e. the longer you keep a key pressed the more effect it has, moving, for instance, from a slow to a very fast bank or turn. So we were a little wrong to criticise this.

Night Gunner is a massive program, one which the inlay is at pains to point out is more of a game than a simulation, and which is based on a Second World War scenario. You are the gunner and bomb aimer whose aim is a good one - defend your plane against enemy attacks and destroy the ground targets in 30 different missions. Each mission comes in two parts, firstly the flight to the target, and then the actual bombing run. in the first part you get a cockpit view with your gun sights in front of you. Three types of target appear, barrage balloons, enemy fighter planes, and very large bombers which cross your flight path occasionally. Points are received for hitting any of these. The attacking fighter planes fly at you with their cannons blazing. Below the display area, the Captain reports time to target with a countdown figure. There is also a visual display of how many shells you have and a small aircraft shape for damage reports. A flashing indicator also tells you when you have been hit and the status symbol changes colour in areas accordingly.

Flight deck damage will result in random movement of the plane during ground attack missions - if it's destroyed you crash. If enough engines are destroyed before a bombing run, then the bombs will be automatically dropped, and if 3 or more engines go then you will crash (seems reasonable). Wings and tailplane may suffer damage without affecting performance, but if destroyed they will crash the plane. And if the gun turret is damaged it slows down your gun traverse, and if destroyed means that you can still fire but not aim.

The ground attack missions are all different and alternate between high level bombing and low level rocket attacks. You have a limited number of bombs and rockets and the mission is terminated when the ammo is all used up. High level runs start off with static planes on the ground and the direction control will move the plane and therefore the sight as you pass over them. Another variation is moving tanks where deflection bombing techniques must be used to take into account the movement of the target. Low level runs are even more fraught. You are given a maximum height of 400 feet and must then dive to fire the rockets without crashing into the ground. During these low level attacks flak is being fired at you, so you must weave the plane about to avoid it. Again, the 'HIT' indicator tells you when damage is occurring.

The producers say that Night Gunner's concept is based upon the Avro Lancaster four engined bomber although it is not intended as a simulation. Between missions there is a screen showing a very large graphic of the bomber crossing a city skyline and dropping bombs which turn into the letters, MISSION 1, or whatever mission you are about to play.

COMMENTS

Control keys: Top row = up, second row = left/right, third row = down, CAPS or SPACE = fire. The cursor keys may be selected through the joystick facility marked 'AGF', then use 0 to fire
Joystick: Sinclair 2, Kempston, AGF, Protek, cursor clip ons
Keyboard play: very responsive, your sight moves at a realistic speed
Colour: used very subtly, excellent
Graphics: excellent with 3D
Sound: excellent
Skill levels: 4 and with progressive difficulty
Lives: 3
Features: 1 or 2 player games with ability to select difficulty level for each player independently


What a fabulous program. First impressions are that it's like Zzoom, but just much more so. The 3D effect of the attacking fighter planes in your cockpit view is marvellous. They come from little specks in the far distance right up, dodging, weaving, firing and finally dashing overhead, or just under your wing tips. Shooting them is a skilful task as you must use 'deflection' shooting to fire at the point where they will be by the time your shells reach them. The barrage balloons are tempting targets as they are big, but they're red herrings really as they take your mind off shooting down planes and thus saving yourself from damage. Marvellous graphics, very smooth and real 3D in effect - oh, and the sound's great too.


With 30 missions to get through, I'm going to be playing this one for a long time. So far skill level 1 (there are four) has proven to be too difficult after mission six, because each mission gets harder as well. If you've ever seen an old war movie with aerial dog fight sequences (the real ones) then you'll get some idea of what the cockpit view looks like when you're flying to the target. I would say that this game transcends addictivity.


The detail in Night Gunner is excellent. Even the effect of firing your cannons is accurately represented. If you fire and then move the sights, you can see the bullets converging outside the centre of the sight, or at the position where the sight was when you first fired. Low level rocket attacks are the very devil. Trying to dive without crashing, line up a ground target in the sights, avoid the flak and then gain height for the next dive takes all the concentration you've got. This is the first time I have seen a simulation turn into an arcade game - and it works!

Use of Computer96%
Graphics93%
Playability96%
Getting Started93%
Addictive Qualities78%
Value For Money89%
Overall91%
Summary: General Rating: A very clever game with plenty of scope and excellent value for money.

Award: Crash Game of the Month

Transcript by Chris Bourne

Crash Issue 61, Feb 1989   page(s) 40

OLDIES UNLIMITED!

What? Spent all your Christmas money already? Well, never fear, the golden oldie himself, PHIL KING, takes you on a tour of the latest budget-price rereleases...

Night Gunner
Producer: Silverbird
Price: £1.99
Original Rating: 91%

Another old Digital Integration classic is rolled out of the hangar doors. This was first reviewed in Issue 3 where it was Game Of The Month - CRASH Smashes had yet to be invented.

The game has you as the gunner and bombardier of a WWII Lancaster. There's thirty missions in all, each divided into three sections. In the two gunner sections you're defending the plane on its journey to, or from, the target area. Enemy fighters appear as specks in the distance, then coming sweeping into attack, machine guns flashing. A gunsight is moved around the screen to intercept them, fail and damage builds up - sometimes jamming the gunsight!

When you arrive at the target you start your attack. Missions alternate between high-level bombing strikes (looking down on the scrolling target area) and low-level rocket attacks (flying into the screen and diving down to attack targets).

A true measure of a great game is how it stands up to the ravages of time and Night Gunner has certainly aged well. The sheer amount of missions, the variety of gameplay and toughness make this a formidable challenge which should keep you playing for ages. If you haven't already got it - get it now!


REVIEW BY: Phil King

Overall91%
Transcript by Chris Bourne

Your Spectrum Issue 5, Jul 1984   page(s) 52

An arcade game with a Second World War scenario in which you must defend your plane against attack from enemy aircraft as you try to destroy ground targets.

Simon: Some of the best features of this game are the effects, which reproduce the sounds of the plane's engine, guns firing and bombs exploding. It also includes very smooth sprite graphics and well-defined aeroplanes. 7/10

Ian: This is really just another shoot-em-up game, but because this one features good old aeroplanes instead of aliens, it doesn't seem quite so unoriginal. Choice of colour is above average, as are the graphics and sound. 7/10

Jon: The well-defined graphics, superb choice of colour and very playable speed, make this an excellent game to both play and watch. 8/10


REVIEW BY: Simon Cox, Ian Simmonds, Jon Warner

Simon7/10
Ian7/10
Jon8/10
Transcript by Chris Bourne

Sinclair User Issue 33, Dec 1984   page(s) 44

BANDITS BY MOONLIGHT...

Memory: 48K
Price: £6.95
Joystick: Kempston, AGF, Protek, Sinclair

By the light of the bombers' moon a Lancaster weaves its way into enemy territory. Strapped in, shivering in the cold of high altitude, you clear the breeches of your machine guns and watch the night sky in apprehension. Barrage balloons drift across occasionally but suddenly the speck you thought was a star grows into the shape of a twin engined night-fighter. Here they come. Jinking and banking the fighters swarm up, guns twinkling in the darkness.

Night Gunner from Digital integration is a multi-task arcade scenario casting you in the role of the turret gunner of the Lancaster. The main screen features the night-fighter attack. Against the starry background the enemy planes zoom closer and, by using deflection shooting, you must knock them out be- fore they cause serious damage to the bomber.

Pilot reports and damage status are shown beneath the screen and there are three bombers available. After surviving the fighters you progress to a ground attack screen in which you must either bomb various targets from above or dive the plane to take out enemy tanks with rockets. Flak or searchlights will hinder you.

During dive-bombing you need to watch the altimeter carefully as it is easy to crash into the ground. Once that is finished you make the return journey to base, again fighting off savage attacks. Difficulty is progressive and there are thirty missions all told.

The night fighter graphics are quite impressive and are fast, smooth and distinct. There is a good feel of a dogfight though the balloons sometimes seem a little out of place as they swerve across the sky. The other screens are not as accomplished but remain exciting and taxing. The overall style has similarities with Zzoom, making this shoot-em-up a compulsive and demanding program.


REVIEW BY: Richard Price

Gilbert Factor6/10
Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 32, Jun 1984   page(s) 29,31

MACHINE: Spectrum 48k
SUPPLIER: Digital Integration
PRICE: £6.95

Having played Digital integration's first flying game, Fighter Pilot, I was expecting the second, Night Gunner, to be quite similar to its widely successful predecessor. But the only thing the two games have in common is they are both set aboard aeroplanes.

In the game, you take on the duties of a rear gunner, perched at the back of a fighter bomber, shooting at enemy jets and bombing fuel dumps and military bases on the ground.

You control a sight which you use to home in on planes and reconnaissance balloons that are circling your plane. My main criticism of the game is that the keys are placed in such awkward positions, its almost impossible to play it without a joystick, or three pairs of hands, so control of the sight is difficult.

The game's fast graphics more than make up for difficulties I had playing the game for the first half hour. And I'm sure anybody who is lucky enough to have a joystick won't have very many complaints.

Each of the three missions are completely different graphically and tactically. The first obstacle you will have to overcome is the enemy's air defences of jet planes and balloons. The second mission is a low level bombing run over the countryside, and the third and final mission is a blind bombing raid at 20,000 ft.

The display also flashes warning messages from the pilot detailing the damage the plane has incurred and the likelihood of it blowing up and crashing to the ground.

Keeping an eye on the information from the pilot and trying to concentrate on actually bombing the targets takes some time to master, but it's definitely worth it!

Night Gunner is an interesting and enjoyable follow-on from Fighter Pilot, but don't expect the game to be similar, because it's nothing of the kind.


Getting Started6/10
Graphics8/10
Value8/10
Playability7/10
Transcript by Chris Bourne

Big K Issue 6, Sep 1984   page(s) 23

TAIL END CHARLIE

MAKER: Digital Integration
FORMAT: cassette
PRICE: £7.95

Star Raiders circa World War II. Despite the army fatigues this is pretty standard shoot'em-up fare, in which enemy fighter planes whirl and tease your straining gunsight. You've four difficulty levels and thirty missions to complete, which vary between high-level bombing sorties and low-level rocket attacks (phew!). It must be said that considerable effort has been made to turn this into an authentic flight simulation/arcade hybrid. Rather cleverly height and movement all have relative effects upon the action and the flight deck details any damage done to the ship.

You also receive messages from the pilot during the mission - nothing inspires confidence like being rubbished over the airways! But despite this fine realisation I found the game a little lacklustre. All the careful embellishments tend to slow down the on-screen action.

I also disliked having to negotiate the Softlock security code every time I donned my flying goggles. Like Jet Set Willy the game comes with an numerical grid which must be consulted prior to entering your Lancaster. At least this version isn't colour coded and so doesn't alienate those colour blind/black 'n white TV owners. Small mercies eh?


REVIEW BY: Steve Keaton

Graphics2/3
Playability2/3
Addictiveness1/3
Overall2/3
Transcript by Chris Bourne

Personal Computer Games Issue 6, May 1984   page(s) 67

MACHINE: Spectrum 48K
JOYSTICK: Optional
SUPPLIER: Digital Integration
PRICE: £6.95

If you've ever fancied yourself as a World War Two hero, Night Gunner will give you the chance. With this program you can go back in time and try your luck as the gunner and bomb aimer in an Avro Lancaster four-engined bomber.

There are two sections to the game. First, you see the view out of the rear gun turret of the plane and the enemy aircraft moving towards you as you fly to your target. As the tail machine-gunner you must shoot down the enemy before hey destroy you.

They swoop towards you in true 3D at an alarming speed with guns blazing from their wings. The damage they inflict on your aircraft can be seen on the pictorial representation of the plane at the bottom of the display. Lose a wing tip or your flight deck and you've had it.

When you've finally made it to the target, you take control of the bombing - just press the 'drop' button and it's bombs away.

Whenever you are flying over enemy territory flak will be fired at you. Its effectiveness depends on how much you weave about the sky.

Fly in a straight line for too long and you'll be blinded by a searchlight and easily shot to pieces.

Digital Integration say that each of the 30 bombing raids are different; I've only managed to see planes, tanks and trucks so far, I've never survived the trucks!

The sound in Night Gunner is the most realistic that I've ever heard from the Spectrum: put it through your hi-fi and you'll really believe that World War Two is taking place in your living room.

A game to be thoroughly recommended, offering exciting action for the average arcade player and a tough challenge for the player who thinks he can beat everything. Go and win your DFC today.


REVIEW BY: Stuart N Cooke

Graphics9/10
Sound9/10
Originality7/10
Lasting Interest9/10
Overall9/10
Award: PCG Hit

Transcript by Chris Bourne

Your Computer Issue 6, Jun 1984   page(s) 55

Spectrum 48K
£6.95
Digital Integration

From the people who brought you the excellent Fighter Pilot F-15 Eagle simulator, this program obliquely relives the experiences of a World War Two air-gunner on a bombing mission over enemy territory.

Three types of mission are available. First you defend the bomber from nightfighters. Twin engine aircraft swoop towards you as you manipulate the keyboard/joystick to get them in your sights. The delicate tracery of bullets weaves a fine mesh of death in the night sky. Oops, getting carried away there.

There is also a variety of ground attack options. As you unleash your cargo of destruction on the unsleeping factories of the enemy your view of the terrain is occasionally obscured by clouds. You can manoeuvre looking for a break in the cloud-cover.

The ground attack display shows you planes and sometimes lorries on the ground. You strafe them mercilessly with rockets, but watch your altimeter in case you turn your plane into a rather expensive lawmnower.

Plane damage is caused by attack from enemy aircraft or being hit by flak on the bombing runs. The plane's status panel at the bottom of the screen displays damage on an aircraft symbol. Time to target or end of mission are also displayed in seconds as is time remaining during ground attack. You periodically get messages from the captain during the mission.

Damage to the flight deck results in random movement of the aircraft making it difficult to hit your targets.

The sight on the ultimate mission is different from the others, in true Barnes-Wallis style. Adjusting your height so that the two spots on the screen form a figure of eight, you line up the two bars on to the centre of the rowers and release your bomb. Barrage balloons and bonus planes periodically cross the sky.


Overall3/5
Transcript by Chris Bourne

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