REVIEWS COURTESY OF ZXSR

P.H.M. Pegasus
by Gordon Fong
Electronic Arts
1988
Crash Issue 50, Mar 1988   page(s) 23

Producer: Electronic Arts
Retail Price: £8.95
Author: Lucasfilm

Top American software house Electronic Arts, which established itself in Britain last autumn, has finally released a Spectrum product - PHM Pegasus, one of the flashy, complicated simulations for which the company is famous. But this is no ordinary flight or driving simulation: PHM stands for 'patrol hydrofoil missile craft'.

The eponymous PHM Pegasus is a hydrofoil, a fast, light craft that hardly touches the water's surface. The hull of a hydrofoil is supported high above the waves by fin-like vanes which minimise friction and improve the craft's efficiency - deadly efficiency where PHM Pegasus is concerned.

With basic training complete, you're flung into sea combat against other vessels, at first in training missions, and later in a series of increasingly difficult forays. Fleeing terrorists must be intercepted, two missile corvettes sought and destroyed, vital convoys escorted through dangerous waters and a secret photographic mission undertaken.

Though the game title suggests a single craft, you can choose to command any one of three NATO hydrofoils from the US, Israel and Italy.

Your hydrofoil operates in two states. In manoeuvre mode a large-scale sea-and-land map of the operational area appears onscreen, marking the positions of your craft, enemy forces, and friendly bases and controllable back-up helicopters. Information about the hydrofoil's speed, the time remaining for your mission, and the speed at which the game is set to run is displayed beneath.

In weapons mode, the operational map is replaced by a view from the hydrofoil's bridge, showing the sea ahead - and any enemy craft.

Beneath this is the instrument console of PHM Pegasus. At the centre is the vessel's radar screen indicating enemy shipping within a 40-mile range, and there's a gyrocompass and depth indicator for navigational purposes. Engine revs, the hydrofoil's speed and its fuel level are displayed on bar indicators.

Your hydrofoil carries a cannon, chaff rockets to deflect oncoming enemy missiles, and Gabriel, Exocet or Harpoon missiles. Weapon system displays indicate the weapon currently engaged and how much ammunition remains.

When weaponry is activated, a binocular view of the prospective target appears at the top of the screen, and a gun sight can be focused on the enemy vessel within it. Aim-correctors at the sides of the binocular view help greater accuracy, though a missile automatically locks onto its target when fired.

On certain missions, one or two reconnaissance helicopters can be called up to supplement your resources and provide invaluable help. They're directed by positioning onscreen cross hairs over their destination and setting their speed.

A 'lock' light provides ominous warning that an enemy missile has, or is about to, lock on to the vulnerable Pegasus - and in the damage sector of PHM Pegasus's console two profiles of your hydrofoil and its watertight compartments monitor the effect of enemy attacks. When one of the compartments is damaged, it is coloured yellow or red, depending upon the seriousness of the damage.

Weaponry, fuel and systems can become inefficient or useless when damaged. and different NATO vessels can withstand different amounts of damage before sinking.

Points are awarded based on your success in achieving the mission objective. the number of enemy kills, the number of enemy craft damaged and the mission time remaining - and there's a bonus for bringing PHM Pegasus through its difficult mission with as little damage as possible.

At the end of each mission the player is given a rank, ranging from Deck-Mopper to Admiral.

COMMENTS

Joysticks: Kempston
Graphics: a well-set-out display, but indistinct enemy ships
Sound: atmospheric - ie few spot effects
Options: choice of eight missions and three boats; playable in real time or at any of seven other speeds, up to 128 times real time


Like most battle simulations, PHM Pegasus demands a thorough read of the technical manual - so it should appeal to strategy buffs, if not so much to straightforward zappers. The graphics are good, with the various dials and meters clear and well set out, and the binocular view of enemy ships is effective.
MARK [79%]


Naval combat isn't used much in games, which makes this one original and fresh. There are some nice slick touches, such as the view through binoculars, and lots to do. But each function is easy to understand and operate, though I started out as Deck-Mopper and finished as Deck-Mopper... PHM Pegasus is the Elite of the seas and a state-of-the-art simulation.
NATHAN [87%]


What looked like another rather highbrow naval combat simulation proved to be the standard Lucasfilm product -a 3-D shoot- 'em-up - at sea. So the idea is a good one, and some 'real-life' missions add spice.

The controls are well designed and laid out simply. But the control-panel graphics are let down by the representations of the enemy ships, which are virtually unidentifiable even through binoculars.

And the view from the bridge seems to have the wrong perspective, which knocks the all-important realism.

Add to that the repetitive action - blast a ship and move on to the next one till they eventually get round to blasting the bilge out of you - and Lucasfilm's product is a little lacking in polish and addictiveness. PHM Pegasus is not the team's best job of blending arcade and simulation.
PAUL [70%]

REVIEW BY: Nathan Jones, Mark Caswell, Paul Sumner

Presentation80%
Graphics79%
Playability75%
Addictive Qualities74%
Overall79%
Summary: General Rating: Lucasfilm captures the excitement of guiding a gunship - PHM Pegasus should appeal to all ageing Elite fans.

Transcript by Chris Bourne

Your Sinclair Issue 28, Apr 1988   page(s) 44

Electronic Arts
£8.95
Reviewer: Jonathan Davies

Simulations of boats and planes are getting pretty old hat these days, but when did you last get the chance to try your hand in a hydrofoil? A what?

You know, one of those boats that rise up out of the water on legs. Not the ones pecked with holiday makers crossing the channel to the hypermarkets for the day, but the military variety. Fast, sleek and dangerous. A bit like a certain well-known reviewer actually, but not nearly so much fun at parties!

So now you're at the helm of this hydro-job, whaddya gonna do with it? Might I suggest taking on one of the eight missions you're presented with, ranging from a simple (?) training exercise to a full blown sortie in the Gulf. On the other hand, maybe you'd have been better off staying in bed.

The game display is spread over two screens. The first is the operations map where you can plan your route and command your choppers (the flying variety), when they're provided. Then there's the bridge, with a standard out-of-the-cockpit view and your control panel.

Having picked up a ship on your radar, jammed any missiles it may throw at you and brought it within range, you may as well knock it about a bit. This can be done either with your cannon or a guided missile, which needs to be... well, guided, to its target. The resulting explosion rivals even a Marathon for satisfaction.

While there definitely potential for a good game in here somewhere, I'm afraid the overall result looks a bit tacky. Graphics are sparse, just the inevitable expanses of ocean and not much attempt to animate the enemy when you finally track him down.

I can't say I found the gameplay too thrilling either. Cruising around the high seas is fun for a while, but not even the most frenzied of battles really gets the adrenalin flowing. Maybe it's just that Pegasus can't decide whether to be a strategy game or a shoot 'em up. There really isn't enough of either in it for me.


REVIEW BY: Jonathan Davies

Graphics5/10
Playability7/10
Value For Money6/10
Addictiveness5/10
Overall6/10
Summary: A rather dull combat simulation that fails to grab you by the nauticals.

Transcript by Chris Bourne

Sinclair User Issue 72, Mar 1988   page(s) 64

Label: Electronic Arts
Author: Lucasgames
Price: £8.95
Memory: 48K/128K
Joystick: Kempston
Reviewer: Chris Jenkins

Yo-ho-ho, splice the mainbrace (what is a mainbrace anyway?), here's another chance to put to the open sea, visit exotic surroundings, and then blow them to bits. This time, you man not a battleship or a pirate galleon, but an oh-so-modern hydrofoil, a sort of boat that thinks it's on skis. The game take you all the way from basic training, through various search-and-destroy, surveillance and escort missions, and on to a megaapocalyptic total war scenario.

The opening screen consists of a map depicting the area off Key West. From this you move to your bridge display, which shows a view from the cockpit, your controls, a radar display and weapons aiming system.

Various weapons are at your disposal; guns, for short-range work finishing off enemy ships; sea-to-sea and sea-to-air missiles for distant targets and aircraft; and chaff (clouds of radar-confusing reflective foil) to ward off homing missiles from enemies.

Points are awarded according to how close you get to completing the mission; for instance, in "terrorist attack", for sinking enemy gunboats, but in 'The Better Part of Valour" you're rewarded for the speed with which you escape from a war zone. You are also awarded a rank for each stage. The instrument display is pretty complex without being too detailed but the screen graphics are pretty unremarkable. The gyrocompass indicates your current heading, while the RPM shows your engine speed, the Speed meter your actual rate in knots. The range of the radar can be adjusted to show only close targets, or long distance ones, and there are also depthmeters, fuel gauges, weapons status indicators and a graphic display of damage sustained.

The manual goes into a great deal of detail about your weapons systems, scenarios, and possible enemies you will encounter. In this sense PHM Pegasus is very much like the popular Microprose simulations such as Gunship. The large number of easily-confused control keys are also familiar, but there doesn't seem to be much of the excitement of the Microprose programs. Time compression allows you to play through the scenarios at up to 128 times faster than normal, so you can speed up to skip the long journeys. This can lead to missiles pursuing you at eight times normal speed, though.

PHM Pegasus was developed by the Lucasfilm games team, responsible for several Activision hits including Rescue on Fractalus, The Eidolon and Ballblazer. It isn't as innovative as any of these; falling half-way between a simulation and an arcade game. Sadly, it doesn't quite capture the depth of the one or the excitement of the other. But there's plenty of material there, and if you enjoy this kind of mixture you might just get hooked.


REVIEW BY: Chris Jenkins

Overall6/10
Summary: Ambitious strategy/simulation which doesn't quite deliver the thrills you might expect.

Transcript by Chris Bourne

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