REVIEWS COURTESY OF ZXSR

Plasma Ball
by Chris Edwards, Gavin Wade
Atlantis Software Ltd
1989
Crash Issue 64, May 1989   page(s) 29

£1.99
Atlantis

In Plasma Ball you play the part of a small sphere of energy trapped on the planet Odessia Millennia, which is made up of 50 levels of isometric mazes. Needless to say there's lots of baddies, touch 'em and you lose energy, but lightning bolts restore it. There's also energy draining tiles, bottomless pits and bonus stars.

The first thing you notice about this game is the difficulty one experiences in controlling the wildly bouncing plasma ball, it took me several goes to tame the thing. Not that I'm saying the game is bad, once even partial control is gained the zippy little plasma ball is busy doing his stuff destroying the meanies and getting ever nearer to his goal. Plasma Ball will keep you occupied for a fair while, if you don't first throw the computer out of the window in frustration.


Overall69%
Transcript by Chris Bourne

Your Sinclair Issue 43, Jul 1989   page(s) 50

BARGAIN BASEMENT

More low-price goodies, baddies and indiffereties with Marcus Berkmann!

Atlantis
£1.99
Reviewer: Marcus Berkmann

Neatly programmed but essentially dull shoot 'em up based around a 3-D isometric grid. With your little plasma ball, you shoot positive energy at negative ions (they don't like it much, fortunately) and then, at the end of each mini-wave, you shoot even more positive energy at 'IT', a large thingy that follows you around the screen like the rozzers when you're doing 125 in a built-up area. If this sounds just like the usual plot to every shoot 'em up, except transferred from the usual scrolling format to a Head Over Heels room, you'd be dead right - except that Plasma Ball lacks the variety and pretty graphics of all but the meanest zapper. Nevertheless, the movement of your ball - inertia-based - is satisfyingly smooth, which for hardened pyschotics may make up for the game's other flaws. Not for me though.


REVIEW BY: Marcus Berkmann

Overall54%
Transcript by Chris Bourne

Sinclair User Issue 86, May 1989   page(s) 40

Label: Atlantis
Author: In-house
Price: £1.99
Memory: 48K/128K
Joystick: various
Reviewer: Chris Jenkins

It's a tough life as a ball of high-energy plasma. Advantages such as never having to go to the lavatory are offset by the difficulty of, say, reaching something on top of the wardrobe or opening a tin of peas.

Fortunately you don't have to perform either of these tasks in Plasma Ball - in fact, you don't have to do much at all, which is probably what's wrong with it. However, for £1.99 it's not a bad effort.

On a series of space platforms on the planet Odessia Mellenia (I only know the name 'cos it's written in the instructions, not because there are huge neon signs saying "Welcome to Odessia Mellenia, Please Drive Carefully), you have to fight your way through the natives to return to your home planet. The tetrahedrotrapezoidopolygonal (roughly diamond-shaped) platforms are pretty hard to steer around - whether you're using joystick of keyboard, once you start moving your plasma ball, it's easy to career over the edge and lose a life. However, there are low and high ball response options, so you can choose which suits you best.

Once you've managed to practise controlling the ball, your aim is to bump off the baddies on each level by blasting them with positive energy. To do this you hold down the fire button and release it as your power meter (at the bottom right) builds to maximum strength. A blast of energy heads off in the direction you're moving, doing nasty injuries to the negative ions and IT creatures holding you captive. At the end of each level there's a super ion which takes several hits to destroy - then it's on to the next level.

Later levels feature energy draining tiles, bottomless pits, ice tiles which make you skid around like Jim after half a shandy, lightning bolts which give you energy, and bonus stars which you must collect for extra energy on the bonus levels.

With fifty levels to complete, you'll probably be fed up of Plasma Ball before you come within sight of the end.

The sound effects aren't anything remarkable, but because the isometric graphics are quite nice, the end level nasties are suitably repulsive and it's dead cheap. I'm inclined to suggest you give it a buzz.


REVIEW BY: Chris Jenkins

Graphics60%
Sound50%
Playability60%
Lastability65%
Overall61%
Summary: Cheap 'n' cheerful bouncy ball blast-'em-up.

Transcript by Chris Bourne

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