REVIEWS COURTESY OF ZXSR

Psi-Spy
by John R. Keneally
Postern Ltd
1983
Crash Issue 6, Jul 1984   page(s) 61,62

Producer: Postern
Memory Required: 48K
Retail Price: £7.95
Language: Machine code

Psi-Spy is a sort of 3D adventure/arcade game which takes place under the purple dust of the Wandering Planet where, it is rumoured, exists the Labyrinth, a remnant of the once great civilisation of the Overlords. Great wealth and high adventure are promised all those ready to challenge the still active Guardians and find the five keys of Zar, without which exit from the Labyrinth is impossible.

The game comes with a very complex set of instructions, without which it is impossible to get into the Labyrinth, let alone leave it. The game starts off outside the main entrance with its lowered portcullis. There are flashing detectors which alert a Guardian, who will come and chase after you as you try to collect the ancient Rings of power.

Once inside, the game becomes a maze of interlinked rooms, most of which are protected by guards. The guards must be killed before an object can be picked up. In this stage screen commands will activate the game; these are TAKE and FIGHT. In addition you can have spells, a tachyon gun (if you have the ammo), use tax returns in bargaining and there are brain bugs which work against intelligence (not surprisingly perhaps!).

The 3D in stage one is drawn with a strong perspective, and the guard alters in size depending on his position. In the latter stages, the rooms are shown as walls in perspective from above. Screen commands do not have to be typed in, but are accessed through single numeric key presses.

COMMENTS

Control keys: A/D left /right, L/SYM up or away/own or towards plus numerics for screen commands
Joystick: none
Keyboard play: sensible positions, responsive
Use of colour: average
Graphics: smooth but undetailed, not very large
Sound: hardly any without Microspeech, busy with
Skill levels: modified throughout according to status
Lives: 1
Originality: original but confusing


My review of this game is necessarily short because it almost completely failed to work. I have to admit that even with the complicated instructions I couldn't understand a thing that was going on. In fact I was so worried about my shortcomings as a Psi-Spy that I got in a few friends to see if they could make head or tail of events. In the end we did manage to suss out some things, but I'm at a loss to explain any of them. No doubt it's a worthy effort to cross arcade with adventure, but does it all have to be so damned complicated? Certainly a serious problem is that you have to think and act fast and there are a lot of keys to use. May be wonderful if you like a headache but I couldn't get on with it at all.


After playing this game several times and for a couple of hours at least, I still haven't really found out what I'm meant to be doing, despite the long instructions. An attempt has been made to produce a 3D arcade adventure which has totally failed. Because of its complicated obscurity any playability the game might have had has been spoiled. The graphics move smoothly, quickly, but are not at all well drawn. A lot of them are small and undetailed and none of them are very colourful. Currah Microspeech facility has been used quite well and has been backed up by a text which explains what it's saying, so you don't have to try and work it out!


In the first screen, the object seems to be to get the portcullis open and get inside. The gate seems to open at odd moments quite unrelated to what you are doing. Also the guardians have a distinct advantage because they really do move very fast, sometimes even superfast. I say the object seems to be to get the gate open, but in fact the easiest way in is to get killed by the guardian. This is typical of the way the game has been designed to confuse. In my opinion it is unplayable, although the keys are well used and responsive, the graphics are adequate, and there is obviously an idea in there somewhere trying to get out.

Use of Computer58%
Graphics57%
Playability32%
Getting Started54%
Addictive Qualities25%
Originality60%
Value For Money45%
Overall47%
Summary: General Rating: Fair, very hard to play and a bit pricey.

Transcript by Chris Bourne

Your Spectrum Issue 7, Sep 1984   page(s) 43

In the labyrinth of the wandering planet, there is great wealth and adventure for anyone willing to challenge the active guardians. Collect the five keys of Zar, for without them, exit is impossible.

Ian: Excellent graphics with some very fine detail - all made even better by the choice of some vivid colours. It can even be bewildering until you've worked out what's going on. HIT

Phil: It looks good, and probably sounds good (it supports the Currah MicroSpeech unit), but it does appear to be needlessly complicated. After a dozen attempts, it's still not really clear what you should be doing. MISS

Frank: A photographic mind would be an advantage for memorising all the instructions in this over-complicated game; even so, once understood, it's enjoyable. HIT


REVIEW BY: Ian Hemmingway, Phil Morse, Frank Pelling

IanHit
PhilMiss
FrankHit
Transcript by Chris Bourne

Sinclair User Issue 28, Jul 1984   page(s) 41

SPY RINGS OF POWER

Memory: 48K
Price £7.95

Despite its original name, Psi-Spy for the 48K Spectrum is an unoriginal arcade adventure game. The object of the quest is first rings of power and then keys which can be found in the Dungeon of Zar. To get them you have to read the instructions several times - and try to move your character round the screens filled with uninspiring square monsters which look as if they have fallen from the Spectrum User Manual.

The approach to the dungeon, where you have to pick up several rings to enter and produce some kind of score, takes the computer almost a minute to set up using its colour-filling algorithms.

The game is an adventure of discovery as you will continue to find new keys to press the further you proceed. To be fair, the plot has some depth as you have to interrogate guardians of the keys using a mind probe and press various keys to decide whether to eat, take or pay for objects.

Psi-Spy would have been original and interesting a year ago but it looks too much like a cross between Black Crystal from Carnell and Manic Miner from Software Projects for comfort. If you want another dungeons game with average graphics, the game is for you. It can be obtained from Postern, PO Box 2, Anderoversford, Cheltenham, Glos GL54 5SW.


Gilbert Factor5/10
Transcript by Chris Bourne

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