REVIEWS COURTESY OF ZXSR

Rescue
by Derek C. Baker, Phil Gascoine
CRL Group PLC
1983
ZX Computing Issue 7, Jun 1983   page(s) 21

PRICE: £5.95
MEMORY REQUIRED: 48K

Rescue by D. Barker is another adventure type game. It is a little different, in that a limited amount of graphics are used. The object is to get from the inner ring to the outer ring and then to the castle where you make a daring rescue and then escape back to base.

Graphics are used when you look at a map of where you are. Also if you find the radio then you are able to find out where the enemy are. However, if you arrive at a place occupied by the enemy and you do not have a gun or a uniform, then you are automatically dead, which seems a shame really. The game is real-time, hence the enemy will move even if you don't.

The instructions are pretty long so they have to be put on a separate program. This is rather annoying because there is no instruction form or leaflet, so if you forget something then there is no easy way of looking it up whilst playing the game. Quite a good game, if you like that sort of thing. By the way, the packaging is nice.


REVIEW BY: James Walsh

Documentation3/5
Addictive Quality3/5
Use of Graphics3/5
Programming Achievement3/5
Value3/5
Transcript by Chris Bourne

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