Producer: Softex, 16K
£5.95
Author: Andrew Beale
This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.
Producer: Softex, 16K
£5.95
Author: Andrew Beale
This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.
Producer: Softex, 16K
£5.95
Author: Andrew Beale
This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.
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