REVIEWS COURTESY OF ZXSR

Thunderhawk
by David McGee, Neil Jones
Lyversoft
1984
Crash Issue 4, May 1984   page(s) 28,29

Producer: Lyversoft
Memory Required: 48K
Retail Price: £5.95
Language: Machine code

Thunderhawk is a 'Phoenix'- type game with three screens. In the first your ship, moving left and right at the base of the screen, combats seried ranks of hawk-like birds which drop bombs, and occasionally one will swoop down on you. In the second screen your rate of fire is slightly improved to cope with the increased numbers of hawks, bombs and their more frequent swooping attacks. Moving to the third screen, you are confronted with the large-sized mothership, the underside of which must be eroded by your gunfire until a hole can be opened up in the green conveyor belt and it all blows up. While this is happening showers of large bombs drop not only from the mothership but from empty space as well, if you move outside the ship's range.

Completing all three screens takes you on to level 2, a repeat with slightly higher odds.

COMMENTS

Control keys: 4/5 - left/right, 0 to fire
Joystick: none
Keyboard play: after discovering the keys, simple and responsive but the graphics are quite slow
Use of colour: poor
Graphics: above average, smooth
Sound: poor
Skill levels: progressive sheets
Lives: 5


It seems odd for a software house to be bringing out a 'Phoenix'-style game nowadays, but anything is welcome if it's good. Unfortunately Thunderhawk doesn't seem to offer anything new. The standard of graphics is fairly good, better than a lot of earlier versions, as one would expect, but the scope of the game isn't very large. There are no speed differences to select, and once the three screens have been completed, which is very easy for the first level of play, it loses much of its little attraction. Another annoying thing is that nowhere does it state what control keys to use.


I think this is meant to be a "Phoenix" Iookalike. It does have a few features of the arcade original. Due to its lack of colour and sound it destroys the game's playability. The hawks dive and swoop very nicely, but shooting anything on the screen can be be difficult because the fire rate is exceptionally slow. The Mothership is quite nicely detailed and large, but its extraordinary bombing techniques - the bombs follow you about wherever you go, even beyond the ship's limits - are not at all like the arcade version, and are not an improvement. Graphics are nice and smooth, but not overfast. No useful information whatever has been put on the inlay or on the screen, so it's left to the player to figure out how to go about it.


The Spectrum may not be noted for its colour qualities, but I would have thought Lyversoft could have been a bit more imaginative in their use of colour in this game. Apart from the Mothership, with its magenta underbelly and orange top, the predominant colours are pale blue, blue and white. I would expect more from an arcade shoot 'em up today than this game offers, and there are better, older versions available.

Use of Computer53%
Graphics58%
Playability44%
Getting Started30%
Addictive Qualities35%
Value For Money40%
Overall43%
Summary: General Rating: Average.

Transcript by Chris Bourne

Personal Computer Games Issue 8, Jul 1984   page(s) 45

MACHINE: Spectrum 48K
CONTROL: Keys, Kemp
FROM: Lyversoft, £5.95

Just stop me if you've heard this before... in this arcade game you are in command of the Thunderhawk, and you are the planet's last line of defence against the fiendish Glaxons who are swooping down on your home planet in the 'almost indestructible' Birdcraft.

To succeed in your task and to make the world safe for democracy and xenophobic, alien-destroying software manufacturers, you have to fight through five waves of attacking craft before attempting to destroy the command ship, which is impervious to assault anywhere except its centre.

Points are scored on the basis of 100 for each enemy vessel shot before it breaks out of the ranks and 500 for the faster, free-moving aliens, with the occasional mystery bonus.

It's not the fastest version of Phoenix I've seen, but the comparatively large size of your defending vessel means that it's all too easy to lose one of your five lives before you've even found the controls. The Kempston joystick option does make control easier, however. The use of colour is somewhat limited although movement is smooth enough and the sound is virtually non-existent.

Overall, I found Thunderhawk to be a rather drab and unexciting game. But hardened Phoenix addicts should get a kick out of it.


REVIEW BY: Steve Mann

Graphics4/10
Sound2/10
Originality3/10
Lasting Interest5/10
Overall4/10
Transcript by Chris Bourne

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