REVIEWS COURTESY OF ZXSR

Rallycross Simulator
by Chris Graham, Lyndon Sharp, Gavin Macleod, Julian Edwards, Gavin Raeburn
Code Masters Ltd
1990
Crash Issue 73, Feb 1990   page(s) 47

Code Masters
W.A.S.P.: Chris Graham, Lyndon Sharp
£2.99 cass

Have you ever watched rallying on the telly and thought to yourself 'I wouldn't have done a triple handbrake turn with side twist there, I could do better than that!'? Probably not. but if you have this is the game for you. I wonder when those masters of code will run out of things to simulate?

In Rally Cross Simulator you take the controls of a high performance rally car and have to skid and slide around tracks, racing against really awkward opponents Life is never simple: you also have to keep an eye on fuel, water and oil levels. The performance of the car can also be improved by added turbos, bumpers, gas cans and special tyres, all of which use up the points you've gained. To qualify for the next level you must finish three laps in the given time.

You view the racing from above and just control the direction the car goes in. I can guarantee your first few goes will hardly get you anywhere: master the way of sliding the car around all corners before you attempt to get onto the next track. The game sports healthy amounts of colour and a tune and effects to get your ears around. The best graphics in the game are the ones on the large car at the bottom of the screen.

The idea of including a pit stop puts this above all the other boring car race games released in the past it is in the shape of an animated lorry that has icons for fuel, oil, etc. You move the pointer around the lorry and change the amounts you have. You have to be quick in choosing though, because the counter still ticks on.

Rally Cross Simulator brings back all those happy days spent with things like Scalextric. Quite an enjoyable game.


REVIEW BY: Nick Roberts

Overall71%
Transcript by Chris Bourne

Your Sinclair Issue 52, Apr 1990   page(s) 44

BARGAIN BASEMENT

A bit short of the readies? Low on the folding stuff? Totally borassic? Then pop down the Bargain Basement with Marcus Berkmann, and see what goes "Cheep!" (Eh? Ed).

Code Masters
£2.99
Reviewer: Marcus Berkmann

Gasp! That's not... no, surely... it's not the dread 'Sim'-word again... is it? Ah, but it is, and our old chum David Darling's pretty damn excited about it. Honest, independent comment from the old fraud? You bet. "An exhilerating (sic), realistic simulation!" he burbles. "Rally Cross is great fun" Coulkd he finally be running out of absurdly over-the-top cirtical comment to slap all over his product? It's a marvellous thought, but while we ponder on that, what of the game? Yes, Rally Cross Simulator is a CodeMasters game of the old school, in that it's almost exactly like Grand Prix Simulator, which of course sold four billion copies. Who can blame everyone at CM for wanting another bite at the cherry? Not me, so I shall simply say that if you liked Grand Prix Simulator - and millions did - and you don't mind playing the same game all over again (with slightly larger circuits), then Rally Cross Simulator's a must-buy. For me, though, it's a must-throw-out-of-the-window. Wheeeeeeeeeeeeeeee!


REVIEW BY: Marcus Berkmann

Overall57%
Transcript by Chris Bourne

Your Sinclair Issue 59, Nov 1990   page(s) 81

THE COMPLETE YS GUIDE TO DRIVING GAMES

It's strange but true - normally courteous YS readers tend to turn into homicidal maniacs once they get behind the wheel of a Spectrum. We sent JONATHAN DAVIES, who still hasn't managed to get that wretched helmet off, to find out why.

It's an expensive business, driving. Not only do you have to hand out piles of dosh to actually get a car, but there are loads of 'hidden costs' thrown into the bargain' too. For a start, you've got to get it insured (in case you crash), which means serious sponds for your average Spectrum owner Then there's road tax, servicing, MOTs, petrol, all sorts of things. And, if you want to keep up with the latest fashions, you'll want to purchase a few 'extras' as well, ranging from simple '-TURBO-' stickers for the back window to alloys, buckets and twin cams. And they all mean spending lots and lots of money.

So wouldn't it be nice if you could get your Spectrum to sort of 'pretend' was a car, allowing you to zoom about to your heart's content for minimal outlay instead? Well, actually you can! Yes, all you need to do is buy a suitable driving game, load it up and you've got yourself a set of wheels.

It'll be almost exactly the same as driving a real car except that you can crash as much as you like without having to worry about your no-claims bonus. And you'll be able to choose from all the latest posh sports cars like Porsches, Ferraris and Lotuses and drive them as far and as fast as you like without having to splash out on a drop of petrol! (In fact, because driving games are so much cheaper and more practical than real cars, it is predicted that by the year 2012 the motorcar will have become obsolete, replaced by the driving game.) The only trouble with all this is that it's a bit hard to pick up birds with a 48K Spectrum.

JUST WHAT, EXACTLY, IS A DRIVING GAME?

Mmm, knew we'd have to get round to this sometime. Well, I've had a think and come up with the following spec...

- It's got to have either a car, a motorbike or a lorry in it.

- That means no bicycles, boats, jet-skis, tanks or anything like that.

- And no skateboards either. They're crap.

Seems simple enough. It means we're including Grand Prix-type games (where you just race against other cars) and shooting ones (where you zap them) but not similar-looking ones that don't have cars, bikes or lorries in (like boat ones). Okay? Phew. I never thought it would be quite so easy.

SO HOW ABOUT THINGS LIKE ARMY MOVES?

Oh cripes. Look, just shurrup. will you, whoever you are. No, Army Moves is out, I'm afraid. It's rubbish anyway.

So let's take a look at a few examples, eh? It's worth noting that, where driving games are concerned, the ratio of crap ones to good ones is a lot higher than with other types of game (apart from football games, of course). So you can't be too careful.

RATINGS

The YS Ratings System? You don't want that old thing. No sir, over here we have the brand-new top-of-the-range 1990 model. It's turbo-charged, fuel-injected, 16-valve, super-cooled and has a full X-pack (with droop snoot). And spots. You'll be doing yourself a favour.

DRIVE
It's no good having a driving game that seems to be simulating an FSO or something. You want real power, a feeling of being at one with the road and all that sort of thing. Control responses, speed etc are all taken into account here.

VISIBILITY
Assuming you remember to clean all the dead leaves and bird turds off the windscreen before you set out, what's the view like? A thinly-veiled graphics category, in other words, but jolly important all the same.

ROADHOLDING
It may seem to have everything, but once you've set off, and you've been on the road for a while, do you relish every second that you're behind the wheel? Or do you want to keep stopping at the services? Or perhaps you'd rather just take the bus instead, eh?

FIRST-OFF-AT-THE-LIGHTS FACTOR
A competitive edge is most important where driving's concerned, both in real life and on the Speccy. So do the other cars put up a decent fight, or do they just seem to be part of the scenery (if, indeed, there is any)?

DRIVING GAMES FOR THE BUDDING LADA-OWNER

As with all tried-and-tested formulae, driving games are big news in the world of the cheapie. Let's have a look at a few, and maybe try ad work in the odd drive-a-hard-bargain gag.

RALLYCROSS SIMULATOR
CodeMasters

It's a scrolling looking-at-it-from-the-top game, this, and that's about all there is to say about it. It's neatly put together, but very flimsy and not terribly playable. The main problem is that it uses Up, Down, Left and Right keys rather than the rotation system we've got used to with this sort of thing, making it fiddly to get to grips with. Grand Prix Simulator, and older Codies game, is a lot better.


REVIEW BY: Jonathan Davies

Blurb: THE FIRST EVER DRIVING GAME Despite a sore knee and a terrible fear of the dark, I crouched down in the murkiest corner of the YS shed to browse through our collection of cardboard-boxed archives. And did I come up with anything? Well, not really. I did find out that the Van Houten Chocolate in the YS drinks machine is actually the remains of a consignment of rations from during the war (no-one wanted to drink it then either) and I also came across some rather compromising photos of Andy when he was four years old, but nothing really very interesting in the driving games department. I was hoping to turn up some really ropey-looking Basic game from about 1982, but the best I could come up with was Chequered Flag, a Sinclair game that came out a year later. It's quite good actually - a bit like Polo Position without any other cars to race against. We'll give it a thorough going-over later, but in the meantime perhaps you'd like to think back and see if you can come up with anything better if you find anything older than Chequered Flag, do write in and tell us as we'd be jolly interested to know.

Blurb: LOOKING-AT-IT-FROM-ON-TOP ONES Kicking off, these are the ones where you get a bird's-eye view of the course and see your car as a little blob hammering round the track (which may scroll if it doesn't all fit onto the screen at once). The basic idea takes its cue from a vintage coin-op called Super Sprint, and you can sometimes get anything up to 29 players on the screen at one time (giving them the edge where competitiveness is concerned). They do tend to lose out graphically though, as there isn't much scope for scrolling 3D roads etc. (Championship Sprint - yes, but is it ass much fun as a Scalextric set?)

Blurb: LOOKING-AT-IT-FROM-THE-SIDE ONES We're heading into dicey territory here, as we could start wobbling on about scrolling shoot-'em-ups if we're not careful. They do generally scroll however, but they're a bit weird as you don't actually have to worry about steering. All you really have to do is get the speed right when going over ramps and maybe launch the odd missile now and again. Motorbikes, rather than cars, tend to feature prominently in this sort of game, which seems reasonable enough as they look a bit thin when viewed from the rear. One thing we've got to be careful of here is bicycles - they seem to crop up in these rather a lot and, as we already know, they don't count.

Blurb: LOOKING-AT-IT-FROM-BEHIND ONES These are the most common by 'miles' (yuk yuk), being those games where you see your car on the screen in front of you from a position behind and slightly above it, and with the road coming towards you in 3D. They all started in the arcades with stuff like Pole Position and moved onto the Speccy via Chequered Flag and later things like OutRun. And, of course, there was the classic Road Racer on the front of the May '87 YS. They're generally good fun, but can be a bit samey and tend to be just a case of pressing Left and Right at suitable moments. And an element of violence tends to creep in - you often get a gun or something mounted on your car to bag other vehicles with. (Roadblasters - um, looking at it from behind. And slightly above. (Simple really))

Blurb: OTHERS With a theme as wide ranging as 'driving' we're bound to come across one or two miscreants that don't really fit into any of the previous categories (the scamps). Well, I have anyway. First of all there are ones like Hard Drivin' and Stunt Car Racer where you get a 3D view out of the window. Then there are the vertically-scrolling ones such as LED Storm which are really a cross between looking-at-it-from-behind ones and looking-at-it-from-the-top ones. And there are boring 'management' ones like Grand Prix. Best forgotten, those. (Erm... an 'other'.)

Blurb: TEN SIGNS THAT HE'S A CRAP DRIVER 1. He drives round with his foglamps on all the time. 2. He wheelspins every time he pulls away. 3. He drives 3mm from the car in front, and as far to the right as possible ready to overtake. 4. He's always first off at the lights. 5. He's got an Escort 1600 Sport with all the usual accessories. 6. He always parks on double-yellow lines. 7. His car's heavily battle-damaged. 8. He makes frequent use of his three-tone horn. 9. He keeps revving up the engine at traffic lights for no apparent reason. 10. One of his brake lights doesn't work.

Blurb: TEN SIGNS THAT SHE'S A CRAP DRIVER 1. She's driving a Mini. 2. She's got a Garfield stuck to her back window. 3. Simon Bates is blaring out and the Our Tune 'theme music' has just started up. 4. There's another girl with exactly the same style haircut sitting next to her in the passenger seat. 5. She's driving a Porsche.

Blurb: AN INTERVIEW WITH ANDY 'STREETHAWK' OUNSTED Few people would have guessed that YS had its own resident driving expert. We certainly didn't until our Design Asst told us so. "So, you've got a motorbike, have you, Andy?" "Yeah, I've got a bike. And call me 'Streethawk'. All my friends do." "Right. So, Andy..." "Streethawk." "Er, Streethawk, what sort is it exactly?" "It's a Yamaha or something, I think. It's well hard. It shifts." "Does it really?" "Yeah. It'll burn off anything." "Terrific. Could we have a look at it, do you think?" "Er, no. I didn't bring it in today." "Oh? Why not?" "It, um, wouldn't start. I had to get the bus instead."

Blurb: OH NO, IT'S EVERY SINGLE DRIVING GAME EVER 3D Stock Car Championship - Silverbird 4x4 Off-Road Racing - Epyx American Turbo King - Mastertronic APB - Tengen (Domark) Battlecars - Summit Beach Buggy Simulator - Silverbird Buggy Blast - Firebird Buggy Boy - Elite Championship Sprint - Activision Chase HQ - Ocean Continental Circus - Virgin Crazy Cars - Titus Crazy Cars II - Titus Cycles, The - Accolade Deathchase - Micromega Duel - Test Drive II, The - Accolade Dukes Of Hazard - Elite Eddie Kidd Jump Challenge - Martech Enduro - Activision Enduro Racer - Activision Fire And Forget - Titus Formula One Simulator - Mastertronic Full Throttle - Micromega Future Bike Simulator - Hi-Tec Juggernaut - CRL Grand Prix Circuit - Accolade Grand Prix Master - Dinamic Grand Prix Simulator - CodeMasters Hard Drivin' - Tengen (Domark) Hot Rod - Activision International Speedway - Silverbird Italian Super Car- CodeMasters Ivan 'Ironman' Stewart - Virgin Knight Driver - Hewson Knight Rider - Ocean Last Duel - US Gold LED Storm - US Gold Maze Death - PSS Motorbike Madness - Mastertronic Motor Massacre - Gremlin Nigel Mansell's Grand Prix - Martech OutRun - US Gold Overlander - Elite Pass Your Driving Test - Audiogenic Pole Position - Atarisoft Power Drift - Activision Rally Cross Simulator - CodeMasters Rally Driver - Alternative Rally Simulator - Zeppelin Road Blasters - US Gold Road Racer - Ocean/YS Scalextric - Virgin Speed King II - Mastertronic Spy Hunter - US Gold Street Hawk - Ocean Stunt Bike Simulator - Silverbird Stunt Car Racer - Microstyle Super Cycle - US Gold Super Hang-On - Electric Dreams Super Scramble Simulator - Gremlin Super Stock Car - Mastertronic Taxi! - Digital Integration Techno Cop - Gremlin Tranz Am - Ultimate TT Racer - Digital Integration Turbo Bike - Alternative Turbo OutRun - US Gold Twin Turbo V8 - CodeMasters WEC Le Mans - Ocean Wheelie - Microsphere

Blurb: TOP FIVE GEARS 1. Third 2. First 3. Fourth 4. Second 5. Fifth (where available)

Drive59%
Visibility65%
Road Holding71%
FOATLF75%
Overall70%
Transcript by Chris Bourne

Sinclair User Issue 95, Feb 1990   page(s) 28

Label: Codemasters
Author: WASP
Memory: 48K/128K
Joystick: various
Reviewer: Jack Daniel

Just Like The Real Thing! Well, the real thing must be crap if Codemasters' dire Rallycross Simulator is anything to go by.

I've always fancied myself (too true - The Team) as a bit of a driver. Straightening the curves, flattening the hills. Someday the mountain might get me but the law never will.

And so it was with not a little excitement I put Rallycross into my own reviewing "pile".

What a mistake. Ahead lay a foggy, twisty and decidedly skiddy affair.

Rallycross isn't as much fun as rallying, for one thing. Instead of hairing through Welsh forests scaring the sheep and tearing up the fields, everything takes place on a selection of circuits. It's like a cross between rallying and motor racing, and so far as I can tell, you get the bad bits of each. There's no variety to speak of. Each race is simply a blast around a circuit. And the nature of the circuits means that you can never get up enough speed to make the ride exciting.

Still, these points are inherent in rallycross and by no means the fault of Codemasters.

It certainly is their fault, however, that the game is unreasonably difficult and rubbish.

Oh, yes. It's fair to say that driving a high-powered car around a circuit in competition is a tricky affair and shouldn't be the sort of thing you can master first time.

Quite right. Rallycross, on the other hand is a Nemesis of impossibility.

On the starting grid, you're hopelessly underequipped and so you have no option but to let your computer controlled opponent power away while you plod towards the pits to trade some points for machinery. A turbo charger will set you back 600 points and a decent set of grippy tyres a further 500. You can trade fuel, water and oil in order to buy more expensive tune-ups, but will you last the distance with depleted supplies?

The biggest flaw Rallycross has to overcome is the wonky steering. Instead of a sensible steer right/left, accelerate, decelerate set up, you're crippled by up, down, left and right. Any thoughts of gliding round corners by applying the correct amount of oversteer are sadly unfulfilled.

It seems totally impossible to successfully complete, let alone win a race. There's a timer which counts down from two minutes down to another "simulator" for the Codemasters. Doesn't the standard seem to be slipping from the BMX days? Too bloody true.


REVIEW BY: Jack Daniel

Graphics50%
Sound60%
Playability40%
Lastability50%
Overall45%
Summary: Dire skiddy driving effort. Many, many better elsewhere. Anywhere.

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB