REVIEWS COURTESY OF ZXSR

Bryan Robson's Super League
by Paul Lamond
Paul Lamond
1985
Your Spectrum Issue 20, Nov 1985   page(s) 53

Rick: You can tell this is Bryan Robson's football game and not Glenn Hoddle's. The emphasis is definitely on sweat and perseverance, not grace and artistry. This is a manager's game, not a simulation, but presumably Bryan's name sells better too.

The gimmick of this is to combine the pleasures (and pitfalls) of a dice board with a computer. Of course they could be combined on a T.V. screen but then you wouldn't get the impressive packaging. If you buy this for the skills of the ball rather than the beauty of the box you might be disappointed.

Basically you have to build a team and keep it fit (and more importantly solvent) to win the league as you battle against chance and hazards depicted by weather, bank managers and errant train drivers rather than Barnes or Gary Lineker. Your matches are mapped out on the board and take you to the major cities rather than the major teams.

Yer actual fans (and there are some left!) might think too much emphasis is put on weather as though this is cricket not soccer. A player's worth is seen in monetary, not skill terms but the most expensive is only £120,000 so we're really in the second division.

You can profit by breaking your opponent's legs (without fear of suspension) or cheat by saving goals that the ref hasn't seen go over the line. Not bad as a long playing strategy game. 6/10

Ross: Lovely box - wonderful presentation and all that, but I reckon the software house behind it should have spent a little more cash on the program rather than the promotional gear. 7/10

Dougie: I always did go for the Football Manager type programs. This one ain't up to the original's standards, but it's quite a challenge once you settle in. 8/10


REVIEW BY: Ross Holman, Rick Robson, Dougie Bern

Ross7/10
Rick6/10
Dougie8/10
Transcript by Chris Bourne

Sinclair User Issue 43, Oct 1985   page(s) 34

Publisher: Paul Lamond
Price: £19.95
Memory: 48K

The first thing you'll notice about Super League is the price; £19.95 is steep for any game. This time it is a computer-moderated board game, and we suppose the price has something to do with all the bits of cardboard and money and dice.

What you do is manage a team, through a league season. The computer handles the league tables, random events, and fixes the gate money.

There are two stages. First you are shown the week's draw of matches on the computer. Teams travel from wherever they were last time around, and if a home team arrives at its own ground with a move in hand over its opponent, it gets to buy a player, which increases the points value of the team.

The second stage is the match. Again the dice are thrown and referred to a table which translates the score into points. After that, teams can play Match Cards - if they have them - to nobble the opposition.

It is a likeable game, not really very faithful to football and not really requiring a computer, most of whose functions could easily be carried out by the players. We tried hard to like it more, but there are some niggles. The instructions on the box lid are ambiguous in places, particularly regarding movement and in what order players should move.

Those flaws serve to irritate. For the price one expects everything to be done perfectly, and our rating reflects that. If you don't mind clarifying the rules yourself and have plenty of dough then you can get a lot of fun out of Super League. Perhaps that's why it was launched in Harrods.


REVIEW BY: Chris Bourne

Overall2/5
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB